Planned Tutorials

This is a list of the tutorials I have planned, kind of a roadmap for future tutorials, including suggestions made in the #tutorials-suggestions channel in the SGB Discord. These are still subject to change depending on several factors, especially new software updates.

Main Tutorials
  • #69: Message Control Characters (Part 2) – Text Decoration
  • #70: Advanced Tutorials (Part 3) – Event Triggers
  • #71: Particle Effects
  • #72: Battle Formulae (for weapons and armor)
  • #73: Advanced Variables (Part 4) – String Variables
  • #74: Updated camera tutorial (normal, battle and keypresses)
  • #75: Tips & Tricks (Part 11)
    ¶ May include Number Displayed in Variable Box
  • #76: Advanced Tutorials (Part 3) – Trigger Variables (for things like cut scenes)
  • #77: Translucent/Transparent Textures (notably for windows)
Tutorials Extra
  • From #X07: Custom message/dialogue windows (including image overlays and animated expressions)
    ¶ This will span across several tutorials in the series.
Battles
  • A series of tutorials on battles and the battle system in general _is_ planned, but I’m considering running it either as part of the Tutorials Extra or as a separate series (most likely the latter).

Other Requested Tutorials in the Channel
Some suggested tutorials have been requested in the #tutorials-suggestions. These are still on the to-do list but, for various reasons, probably won’t be tutorialized for some time.

  • Crafting System – This will be revamped and implemented during live-streams including a custom menu to select ingredients, etc.
  • Side View Battle – While this is technically doable, it’s much more complex and involved than first glance suggests. The battles update certainly makes this more viable. However, this will take a bit of time to figure out properly and fully implement. (The ABS I currently have is quite buggy so isn’t tutorial-worthy yet.)