
This is another experiment with animated graphics sequencing in Smile Game Builder, this time with a door.
This uses 30 frames, which is a bit too much, so ideally in between 8 and 12 frames is sufficient.
Tutorials, Games, Resources, Tips and Tricks
This is another experiment with animated graphics sequencing in Smile Game Builder, this time with a door.
This uses 30 frames, which is a bit too much, so ideally in between 8 and 12 frames is sufficient.
If you like this blog, please consider donating. This will go towards web hosting, software updates and competition prizes!
S | M | T | W | T | F | S |
---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | |
7 | 8 | 9 | 10 | 11 | 12 | 13 |
14 | 15 | 16 | 17 | 18 | 19 | 20 |
21 | 22 | 23 | 24 | 25 | 26 | 27 |
28 | 29 | 30 | 31 |
© 2017-2020, Companion Wulf/RPG Maker Times. All Rights Reserved.