Smile Game Builder Tutorial #37:
Customizing Assets
Message Windows

In this week’s tutorial, I give some insight into customizing more of the system graphics in Smile Game Builder, specifically message windows. This includes normal message windows, dialogue windows and the status window.

Video Tutorial

Message windows are only the tip of the iceberg when it comes to customizing system assets. In Tutorial #30, I covered graphics not directly importable via Add Assets. They are the Game Over image, equipment items (status screen) and message wait cursor (animated).

Branneg Guthinol

Also mentioned in this tutorial is Branneg Guthinol, an ex-gladiator grown fat from his successes. He will be a character in a game planned RPG Maker MV game, The Gladiator Program: Genesis (some time in the future).

Companion Wulf

Leave a Reply

Next Post

Parallel Events In Smile Game Builder – Part 2

Thu Jun 15 , 2017
In Part 1 of this series, I discussed what parallel events are and briefly each of their functions. In this second part, I’ll expand on Automatically Start (Synchronize and Run Repeatedly), which I’ll refer to as Auto-Start Sync from now on. The Auto-Start Sync Trigger An Auto-Run Sync trigger starts […]
Parallel Events In Smile Game Builder - Part 2