Mottzy’s latest video in his Mottzy Minutes YouTube series demonstrates the basic idea behind key inputs.
Handling Key Inputs Video
This is more an introductory video on key inputs, with plans for follow-up tutorials on key inputs and image placements for things like character or object menus.
As always, you can also check out Mottzy’s blog for updates on all of his projects and his for more tutorials.
This is another tutorial video in the Mottzy Minutes YouTube series.
Mottzy looks extensively at creating and using a variable sorting algorithm in SMILE GAME BUILDER.
Sorting Variables Video Tutorial
This is longer than his usual videos, but it’s worth watching all the wa through. You can also check out Mottzy’s blog for updates on all of his projects and his for more tutorials.
Following on from his previous tutorial, Smooth Status Bars, Mottzy demonstrates advanced techniques for a dynamically moving HUD without the need for an additional overlay.
Advanced Bars & Gauges Video Tutorial
The video below is a two part tutorial. The first part shows how to set up the HUD and the second part provides a neat method for easily importing the assets and event scripts he’s used in his tutorials into your own projects via his MakerBaseSGB.
The SMILE GAME BUILDER tutorial, #66: Advanced Variables (Part 2), is up on YouTube.
We’re starting with basics and then working up to more advanced game development techniques using variables.
The SMILE GAME BUILDER Tutorial 58: Tips & Tricks (Part 9) video is up. It includes animated terrains and console-like commands for effects, such as flash screen and shake screen.
The concept of console commands has inspired me and given ideas to expand the "console" for other things, which I’ll put in a future tutorial.
I’ll combine the two parts into an Extended Version as soon as I find a suitable place (outside YouTube) to put them. I’m thinking about DTube…
This week’s Smile Game Builder tutorial #56: Local Variables (Part 1) is online. It showcases Local Variables and some of the things you can do with them.
Part 2 will be uploaded next week, with more techniques for using Local Variables.
Live-Streaming Smile Game Builder
I’ll be live-streaming Smile Game Builder more regularly soon, including collabs, simultaneously multi-streaming to Twitch and YouTube.
This was a test to see how efficiently it worked and it seemed to go well, so I’ll use this format from now on!
This week’s Smile Game Builder Tutorial #55: Beam Me Up, Scotty! is uploaded. Enter passcodes to teleport to different maps via a teleporter or warp gate event. It’s a bit like the Teleport Mirrors in Might & Magic World of Xeen. Perfect for adding variety to your game!
Smile Game Builder Tutorial #50: Special Edition (Part 1) – Revisiting & Updating Previous Tutorials
Tutorial #50 for Smile Game Builder is up! This "Special Edition" revisits some of my previous tutorials and brings them up-to-date, mostly to take advantage of Common Events.
Incidentally, at 17:28, after "In the next part", is someone else’s voice saying "Yes". It definitely wasn’t me and there were no other sounds or external noises. Did I capture an "anomalous voice" or EVP? What do you think?
The Pumpkin Hunt mini-game was created for Halloween 2017 using Smile Game Builder. It’s just a bit of fun, but this downloadable file also serves as a tutorial to see the techniques I used.
You can download the mini-game and either play it or view the techniques used from Smile Game Builder (or both). The file size is around 10 Mb, so is comparatively small.
I’ve included several Easter eggs as well, references to literature, mythology or movies; some are more subtle than others. Unless, of course, you know your stuff! See if you can find them all for an extra challenge and comment them! (Hint: There are 5!)
You can watch the mini-game in action (a walkthrough) on my YouTube Channel directly or the embedded video below.