This is an overview tutorial on Smile Game Builder‘s Battle System. Much of this is straightforward, but I’ve also included some of my own thoughts and insights on battles as a whole and how everything is put together.
The topics covered are:
Otherworld SGB: Through the Veil
As mentioned in the video, this is the first look at my project Otherworld: Through the Veil for SGB. This will only be a short game before I move onto the next project I have in mind.
Jacob’s 3D Art
Also shown in the video are Jacob Mann’s Alien and Drone characters, so I’d like to give him a shout here. He’s currently working on a modular dungeon for Smile Game Builder, which looks absolutely awesome!
The next tutorials will go through some of the older ones and update them with better techniques, such as doors, and finishing the multi-part ones I did. I’m not sure the order yet, but there are at least three. That said, this may change depending on suggestions and inspiration.
This tutorial is mainly for combat, but it includes answers to some of the FAQs and how-to’s to some comments I received.
Action Battle System in SGB
As mentioned in the video, here’s the link to the ABS Battle System.
Get Jacob’s Assets
You can also obtain the Alien and Drone characters I used in this video from Jacob’s 3D Art, where there’s a free download of his SGB assets and more.
These are some battle backgrounds I’ve created for Smile Game Builder as part of the ongoing High Texture Assets series.
You are free to use these in your game, but credit to either Companion Wulf or RPG Maker is required.