The Compass 4-Direction common event allows you to display a compass to show which direction the player is facing. There is, however, a flaw in the event where it only works in first-person view and not in normal view. This video fixes the preset to work in both normal and […]
The Smile Game Builder Tutorial #57, Local Variables (Part 2), is a very short continuation of last week’s video, focusing on tweaking the 4-Direction Compass common event using Local Variables. Tutorial Video I’ll combine the two parts into an Extended Version as soon as I find a suitable place (outside […]
The focus of this week’s tutorial is Player Direction (a new feature added with v126.96.36.199). Although its main purpose is to create a fully functional Compass HUD using player direction and normal/first-person modes, the tutorial also shows other uses as well (chests/signs and doors).
This tutorial is an overview add-on to the Time and Date function (in the Advanced Variables Option). It demonstrates how you can use and display the local system time in message boxes. Initially, this was intended as a simple calendar system, but due to the nature of parallel events, it […]