The Compass 4-Direction common event allows you to display a compass to show which direction the player is facing. There is, however, a flaw in the event where it only works in first-person view and not in normal view. This video fixes the preset to work in both normal and first-person views. The
Watch the Video
You can also watch it on Odysee.
Compass 8-Direction Common Event
Unfortunately, the Compass 8-Direction common event suffers from a similar problem. I was going to include it in this video, but discovered during recording that it didn’t work. I’ll schedule it for a future video.
Text Form Event Reference
Here is the text form reference guide to follow in case you don’t want to follow the steps via the video.
I’ll combine the two parts into an Extended Version as soon as I find a suitable place (outside YouTube) to put them. I’m thinking about DTube…
The focus of this week’s tutorial is Player Direction (a new feature added with v126.96.36.199).
Although its main purpose is to create a fully functional Compass HUD using player direction and normal/first-person modes, the tutorial also shows other uses as well (chests/signs and doors). Continue reading “Smile Game Builder Tutorial #19:
This tutorial is an overview add-on to the Time and Date function (in the Advanced Variables Option). It demonstrates how you can use and display the local system time in message boxes.
Initially, this was intended as a simple calendar system, but due to the nature of parallel events, it wasn’t working as it should. Parallel events need to be set up on each map to function properly. Continue reading “Smile Game Builder Tutorial #13:
Time and Date”