In this tutorial, Smile Game Builder’s default menu will have a background image and its own background music as well.
Here’s a free Game Over screen for SMILE GAME BUILDER, depicting a sword embedded in a pile of bones. I created more Game Over Screens for you to download and use in your games. They’re blank so you can add your own text to them. You can use them in […]
One of the side-projects I’ve been working on is a "useable phone", where you can call a phone interface and select its apps to toggle certain settings ON or OFF (such as Party Train) and call certain functions (such as the Save Menu) from within SMILE GAME BUILDER. Development History […]
Mottzy’s latest video in his Mottzy Minutes YouTube series demonstrates the basic idea behind key inputs. Handling Key Inputs Video This is more an introductory video on key inputs, with plans for follow-up tutorials on key inputs and image placements for things like character or object menus. As always, you […]
Following on from his previous tutorial, Smooth Status Bars, Mottzy demonstrates advanced techniques for a dynamically moving HUD without the need for an additional overlay. Advanced Bars & Gauges Video Tutorial The video below is a two part tutorial. The first part shows how to set up the HUD and […]
I released my Modular Market Pack Vol. 1 for SMILE GAME BUILDER today. The pack contains 50 models, including animated water for barrels and boxes. All models are designed modularly to fit snugly together and provide variety to your markets. It’s available $9.99 on the Gnome Treasure store (slightly more […]
The SMILE GAME BUILDER tutorial, #66: Advanced Variables (Part 2), is up on YouTube. We’re starting with basics and then working up to more advanced game development techniques using variables. Tutorial Video
My new project for SMILE GAME BUILDER is entitled Confluction (working title). Our destinies are fixed, but we forge our own paths. We might make choices that cause us to stray from the path of Destiny and deviate from its course, but we’ll always return to it at some point. And that’s the subtext for the game.
Tutoria Basic MaTutoria is a vast land mass sitting in the centre of the Primeval Ocean (a bit like Pangea before it shifted into the continents we know today). It’s divided into two supercontenents: Aetios, the frigid ice-bound tundra in the north, and Kryuth, comprising more temperate climates in the south and the sweltering desert regions farther south and east.
Here’s a very small snippet on how to change the "Now Loading…" text in between scenes in Unity after you’ve exported your game. Properties.cs Navigate to and open Assets/src/fakemy/Properties.cs. Replace "Now Loading …" with text of your choice. Notes on Editing I recommend using Visual Studio to edit Unity files […]