SGB Animation Experiment 2 (Door)
Posted in Assets

Smile Game Builder Animated Graphics Sequence Experiment #2

This is another experiment with animated graphics sequencing in Smile Game Builder, this time with a door.

This uses 30 frames, which is a bit too much, so ideally in between 8 and 12 frames is sufficient.

Smile Game Builder Animation Experiments
Posted in Game Development

Smile Game Builder Animation Experiment

This is an experiment with animated graphics sequencing in Smile Game Builder. This is only an 8-frame sequence but it runs really smoothly. I’m quite pleased with the result!

I got the fire GIF from somewhere online (can’t remember where exactly) and the fire sound effect is from

Smile Game Builder Tutorial 021: Cut Scenes
Posted in Tutorials

Smile Game Builder Tutorial #21:
Cut Scenes

This tutorial’s focus is on cut scenes and how to create an effective method to use them.

The idea is to show how to set up a basic cross-map cut scene, where a knock on the door results in a message from the Temple, ultimately setting the scene for the main storyline.

It’s easy to configure the sequence of events using a single variable – not multiple switches – and activate them in order. Continue reading “Smile Game Builder Tutorial #21:
Cut Scenes”