What Were the Choices?
The choice was between:
The unanimous consensus across the board was "both". I had considered alternating development on the two games. However, it’s proving to be very time-consuming and difficult to achieve.
What Are the Plans Then?
I’m only going to focus on one, Otherworld: Through the Veil, therefore, because its entire storyline is already written and mapped out.
Both games will eventually also have their own official websites for updates.
Yes, that’s right! I have officially joined the SMILE GAME BUILDER Summer 2020 Game Jam, hosted by AmalgamAsh.
This is the first game jam I’ve entered. I wasn’t going to enter at all, but I figured why not?
I’m constantly asked why, if I’ve been with SGB since the beginning, haven’t I produced any games? It’s a valid question.
Aside from creating my SGB Tutorials, part of the problem with entering game jams (and the reason I haven’t entered any yet) has been motivation and focus because…life and work, y’know! Hence, this game jam will provide the opportunity to refocus and fuel the motivational drive and determination to publish a game, even a short one or a demo at this point.
So my official entry into the Game Jam is Enigma of the Wulf, which is a short mystery-drive game. It mostly uses the default models, with a few additions from the Type-B Friends with Symbols and G-Style Modern City Resource Pack Vol. 1 DLCs.
I won’t divulge too many details yet, but will continue working on it on my days off until the end date (maybe before then).
If development on the game continues after the Game Jam ends, I’ll further expand the storyline, create new models – including animations – and assets for it, and create a separate section here and on GameJolt for progress update.