Tag: Events
SMILE GAME BUILDER Tutorials Extra #X04: Ignaz’s Gold
The new Smile Game BuilderTutorials Extra #X04 video is online at YouTube.
This one focuses on Ignaz’s money (from Tutorial #6), this time a randomised amount before he will join the party.
Phone Custom Menu for SMILE GAME BUILDER
One of the side-projects I’ve been working on is a "useable phone", where you can call a phone interface and select its apps to toggle certain settings ON or OFF (such as Party Train) and call certain functions (such as the Save Menu) from within SMILE GAME BUILDER.
Development History

So I began redesigning the layout and interface to look more like a typical cellphone. And I began planning which features could be used as apps.
Although it’s still a work-in-progress, I will continue work on it over time. There are plenty of bugs and some of the routines don’t quite function as intended, so I still have a long way to go before a fully functioning phone custom menu.
Some app functions, such as the Equipment and Jukebox, may not be viable or achievable, so they might need removing or replacing.
Custom Menu Online Classes/Tutorials
At the end of July to the beginning of August, I’m going to start work on a series of courses or online classes dedicated to creating custom menus for SMILE GAME BUILDER, which will be available on the Gnome Treasure store.
During the course, you’ll learn how to create unique custom menus from start to finish, from a simple "settings menu" to something more complex like the phone custom menu.
I’m not sure of pricing or format yet, but that’ll develop over time, and I’ll make the announcements here and on Twitter.
SMILE GAME BUILDER Tutorials Extra #X03: Marie’s Flowers
The SMILE GAME BUILDERTutorials Extra X03: Marie’s Flowers focuses on fetching Marie’s roses so she will join you. There’s a neat feature – MMORPG style – where the flowers have a "particle effect" that’ll disappear when you collect a rose.
Video Tutorial
Tutorials Extra Part #X04
The next part of the Tutorials Extra series will focus on Ignaz, who (in the original tutorial) requested money before he would join. He wanted a fixed amount, but this time he’ll request a random amount.
SMILE GAME BUILDER Tutorials Extra #X02:
Recruiting Marie
Recruiting Marie
The SMILE GAME BUILDERTutorials Extra #X02: Recruiting Marie video is up on YouTube.
Marie requires flowers before she will join the party. This tutorial sets her conditions up and, when you have her flowers, her name gets crossed off the recruitment note (from Part 1) after she joined.
Video Tutorial
Tutorials Extra Part #X03
The next part of the Tutorials Extra series focuses on the flowers "fetch quest" for Marie, with an additional particle effect indicating where the flowers are (in the same style as many MMORPGs).
SMILE GAME BUILDER Tutorials Extra #X01:
Recruitment Note
Recruitment Note
The Tutorials Extra X01: Recruitment Note for SMILE GAME BUILDER has been published on YouTube.
In this video, the player can view a note listing the party members’ requirements before joining. Their names are then crossed off the list when they’ve joined the party.
Video Tutorial
What Is the Tutorials Extra Series?
The Tutorials Extra is a series of videos comprising short bite-sized videos aiming to update my older tutorials, each following on from its predecessor. Each video also contains additional methods and enhancements, building on the original tutorials on which they’re based.
Smile Game Builder — Character Select Menu (Part 1) |
Mottzy Minutes #9
Mottzy Minutes #9
The latest tutorial in Mottzy Minutes demonstrates how to create and implement a character select menu system in SMILE GAME BUILDER.
Character Select Menu Video
Parts 1 & 2
Part 1 covers the rendering the menu and the select box to select characters.
In Part 2, he’ll deal with the character selection and camera rendering process!
Mottzy’s Links
It will become part of the MakerBaseSGB project.
You can also check out Mottzy’s blog for more news on his projects and his for more tutorials.
Smile Game Builder — Handling Key Inputs |
Mottzy Minutes #8
Mottzy Minutes #8
Mottzy’s latest video in his Mottzy Minutes YouTube series demonstrates the basic idea behind key inputs.
Handling Key Inputs Video
This is more an introductory video on key inputs, with plans for follow-up tutorials on key inputs and image placements for things like character or object menus.
As always, you can also check out Mottzy’s blog for updates on all of his projects and his for more tutorials.
Advanced Bars & Gauges, MakerBaseSGB |
Smile Game Builder |
Mottzy Makes
Smile Game Builder |
Mottzy Makes
Following on from his previous tutorial, Smooth Status Bars, Mottzy demonstrates advanced techniques for a dynamically moving HUD without the need for an additional overlay.
Advanced Bars & Gauges Video Tutorial
The video below is a two part tutorial. The first part shows how to set up the HUD and the second part provides a neat method for easily importing the assets and event scripts he’s used in his tutorials into your own projects via his MakerBaseSGB.
Mottzy also has a blog and a YouTube channel called Mottzy Makes. Be sure to check them out and subscribe to his channel.
Smile Game Builder – Smooth Status Bars |
Mottzy Minutes #6
Mottzy Minutes #6
For the next video in the Mottzy Minutes tutorials series, Mottzy demonstrates something I’m sure many of us can use in our games.
Smooth Status Bars
It’s a simple but effective method for implementing a dynamic HUD for, in this case, an Insanity stat, but it can be adapted easily for other things.
You can check out Mottzy’s blog for updates on all of his projects and his YouTube channel for more tutorials.
Smile Game Builder – Hunger | Mottzy Minutes #5
Here’s another video in the growing Mottzy Minutes tutorials series.
Hunger Tutorial Video
If you ever want to have a hunger system in your games, this is one way to do it. Kind of has that "grim reaper" vibe to it when hunger reaches zero.
For more of his related videos and tutorials, you can check his blog and YouTube channel.