Posted in Tutorials

Advanced Bars & Gauges, MakerBaseSGB |
Smile Game Builder |
Mottzy Makes

Following on from his previous tutorial, Smooth Status Bars, Mottzy demonstrates advanced techniques for a dynamically moving HUD without the need for an additional overlay.

Advanced Bars & Gauges Video Tutorial

The video below is a two part tutorial. The first part shows how to set up the HUD and the second part provides a neat method for easily importing the assets and event scripts he’s used in his tutorials into your own projects via his MakerBaseSGB.

Mottzy also has a blog and a YouTube channel called Mottzy Makes. Be sure to check them out and subscribe to his channel.

Posted in Tutorials

Smile Game Builder – Smooth Status Bars |
Mottzy Minutes #6

For the next video in the Mottzy Minutes tutorials series, Mottzy demonstrates something I’m sure many of us can use in our games.

Smooth Status Bars

It’s a simple but effective method for implementing a dynamic HUD for, in this case, an Insanity stat, but it can be adapted easily for other things.

You can check out Mottzy’s blog for updates on all of his projects and his YouTube channel for more tutorials.

Posted in Tutorials

Smile Game Builder – Hunger | Mottzy Minutes #5

Here’s another video in the growing Mottzy Minutes tutorials series.

Hunger Tutorial Video

If you ever want to have a hunger system in your games, this is one way to do it. Kind of has that "grim reaper" vibe to it when hunger reaches zero.

For more of his related videos and tutorials, you can check his blog and YouTube channel.

Posted in Tutorials

Smile Game Builder – Knock-back and aura effects |
Mottzy Minutes #4

The next video tutorial in Mottzy‘s Mottzy Minutes series is up.

Knock-Back and Aura Effects Video Tutorial

Quoted from the original post:

A combined tutorial on adding a “knock-back” effect to player collisions with events, and an “aura” effect that can alter the player status based on their location in a rectangular area.

Make sure you also check his blog and YouTube channel for more related content.

Posted in Tutorials

Smile Game Builder – Health Bar Objects |
Mottzy Minutes #2

Mottzy‘s new video as part of his Mottzy Minutes series is up.

Health Bar Objects Video Tutorial

This time, he’s focusing on showing how player health can be represented visually. His twist is a "follower" indicating health status.

Be sure to check his blog and YouTube channel for more related content.

Posted in Tutorials

Smile Game Builder – Object Collisions |
Mottzy Minutes #1

SMILE GAME BUILDER entusiast and SGB Discord member Mottzy has created a blog entitled Mottzy Makes. It has some interesting articles already and, no doubt, more will follow.

Object Collisions Video Tutorial

In fact, he’s started a short video tutorials series called Mottzy Minutes on YouTube.

This first video is about how to make object collisions with moving objects in SGB. This assumes a need for custom movement patterns, and requires a bit more custom code to make work.

In the video, he shows how to set up an event (a bat in this case) that moves left and right and when it collides with the player or the player collides with it, the message "You died!" appears. It’s very simple but can be expanded accordingly.

Be sure to check his blog and YouTube channel for more related content.

Posted in Game Development Starborn: The Fallen

Starborn: The Fallen – House Building Demo – SMILE GAME BUILDER

This is a short demo of a feature in my game Starborn: The Fallen for SMILE GAME BUILDER.

Demo Video

This video showcases the different phases for building the house. The building time is sped up for the purposes of the video.

Basic Concept

The basic idea behind the house-building is to gather materials to build a house in the same style as many other building games. It’s part of a larger, more comprehensive crafting system, where you gather materials to build houses, craft potions, upgrade weapons and armor, and so on.

Posted in Tutorials

SMILE GAME BUILDER Tutorial 66: Advanced Variables (Part 2)

The SMILE GAME BUILDER tutorial, #66: Advanced Variables (Part 2), is up on YouTube.

We’re starting with basics and then working up to more advanced game development techniques using variables.

Tutorial Video

Smile Game Builder Tutorial #59: Campsites (Part 1)
Posted in Tutorials

Smile Game Builder Tutorial #59:
Campsite (Part 1)

This week’s SMILE GAME BUILDER tutorial is up, the first one in a two-parter. And it’s all about campsites!

Video Tutorial

I recently bought and started playing Final Fantasy XV so, inspired by the game’s "havens" (campsites), where you can rest, save and talk to other party members, this tutorial is the result.

Campsites (Part 2)

Part 2 will expand on this idea by adding random battles or encounters, and more, which will be in a few weeks. In fact, I’ve received so many suggestions from visitors and followers that there may be room for a Part 3 as well!

Smile Game Builder Tutorial 57: Local Variables (Part 2)
Posted in Tutorials

Smile Game Builder Tutorial #57:
Local Variables (Part 2)

The Smile Game Builder Tutorial #57, Local Variables (Part 2), is a very short continuation of last week’s video, focusing on tweaking the 4-Direction Compass common event using Local Variables.

Tutorial Video

I’ll combine the two parts into an Extended Version as soon as I find a suitable place (outside YouTube) to put them. I’m thinking about DTube…