This is a fabulous example of what can be achieved in SMILE GAME BUILDER if you put your mind to it. 前にスマイルゲームビルダーで射撃イベント作ったなぁ出来る事が少ない分、創意工夫で色んなものに挑戦するのは楽しかったTranslated: I made a shooting event with Smile Game Builder before, so it was fun to try various things with ingenuity because there are few things I can do.#SMILEGAMEBUILDER […]
Events
The new Smile Game Builder Tutorials Extra #X04 video is online at YouTube. This one focuses on Ignaz’s money (from Tutorial #6), this time a randomised amount before he will join the party.
One of the side-projects I’ve been working on is a "useable phone", where you can call a phone interface and select its apps to toggle certain settings ON or OFF (such as Party Train) and call certain functions (such as the Save Menu) from within SMILE GAME BUILDER. Development History […]
The SMILE GAME BUILDER Tutorials Extra X03: Marie’s Flowers focuses on fetching Marie’s roses so she will join you. There’s a neat feature – MMORPG style – where the flowers have a "particle effect" that’ll disappear when you collect a rose. Video Tutorial Tutorials Extra Part #X04 The next part […]
The SMILE GAME BUILDER Tutorials Extra #X02: Recruiting Marie video is up on YouTube. Marie requires flowers before she will join the party. This tutorial sets her conditions up and, when you have her flowers, her name gets crossed off the recruitment note (from Part 1) after she joined. Video […]
The Tutorials Extra X01: Recruitment Note for SMILE GAME BUILDER has been published on YouTube. In this video, the player can view a note listing the party members’ requirements before joining. Their names are then crossed off the list when they’ve joined the party. Video Tutorial What Is the Tutorials […]
The latest tutorial in Mottzy Minutes demonstrates how to create and implement a character select menu system in SMILE GAME BUILDER. Character Select Menu Video Parts 1 & 2 Part 1 covers the rendering the menu and the select box to select characters. In Part 2, he’ll deal with the […]
Mottzy’s latest video in his Mottzy Minutes YouTube series demonstrates the basic idea behind key inputs. Handling Key Inputs Video This is more an introductory video on key inputs, with plans for follow-up tutorials on key inputs and image placements for things like character or object menus. As always, you […]
Following on from his previous tutorial, Smooth Status Bars, Mottzy demonstrates advanced techniques for a dynamically moving HUD without the need for an additional overlay. Advanced Bars & Gauges Video Tutorial The video below is a two part tutorial. The first part shows how to set up the HUD and […]
For the next video in the Mottzy Minutes tutorials series, Mottzy demonstrates something I’m sure many of us can use in our games. Smooth Status Bars It’s a simple but effective method for implementing a dynamic HUD for, in this case, an Insanity stat, but it can be adapted easily […]