Posted in Tutorials

Smile Game Builder – Hunger | Mottzy Minutes #5

Here’s another video in the growing Mottzy Minutes tutorials series.

Hunger Tutorial Video

If you ever want to have a hunger system in your games, this is one way to do it. Kind of has that "grim reaper" vibe to it when hunger reaches zero.

For more of his related videos and tutorials, you can check his blog and YouTube channel.

Posted in Tutorials

Smile Game Builder – Knock-back and aura effects |
Mottzy Minutes #4

The next video tutorial in Mottzy‘s Mottzy Minutes series is up.

Knock-Back and Aura Effects Video Tutorial

Quoted from the original post:

A combined tutorial on adding a “knock-back” effect to player collisions with events, and an “aura” effect that can alter the player status based on their location in a rectangular area.

Make sure you also check his blog and YouTube channel for more related content.

Posted in Tutorials

Smile Game Builder – Health Bar Objects |
Mottzy Minutes #2

Mottzy‘s new video as part of his Mottzy Minutes series is up.

Health Bar Objects Video Tutorial

This time, he’s focusing on showing how player health can be represented visually. His twist is a "follower" indicating health status.

Be sure to check his blog and YouTube channel for more related content.

Posted in Tutorials

Smile Game Builder – Object Collisions |
Mottzy Minutes #1

SMILE GAME BUILDER entusiast and SGB Discord member Mottzy has created a blog entitled Mottzy Makes. It has some interesting articles already and, no doubt, more will follow.

Object Collisions Video Tutorial

In fact, he’s started a short video tutorials series called Mottzy Minutes on YouTube.

This first video is about how to make object collisions with moving objects in SGB. This assumes a need for custom movement patterns, and requires a bit more custom code to make work.

In the video, he shows how to set up an event (a bat in this case) that moves left and right and when it collides with the player or the player collides with it, the message "You died!" appears. It’s very simple but can be expanded accordingly.

Be sure to check his blog and YouTube channel for more related content.

Posted in Game Development Starborn: The Fallen

Starborn: The Fallen – House Building Demo – SMILE GAME BUILDER

This is a short demo of a feature in my game Starborn: The Fallen for SMILE GAME BUILDER.

Demo Video

This video showcases the different phases for building the house. The building time is sped up for the purposes of the video.

Basic Concept

The basic idea behind the house-building is to gather materials to build a house in the same style as many other building games. It’s part of a larger, more comprehensive crafting system, where you gather materials to build houses, craft potions, upgrade weapons and armor, and so on.

Posted in Tutorials

SMILE GAME BUILDER Tutorial 66: Advanced Variables (Part 2)

The SMILE GAME BUILDER tutorial, #66: Advanced Variables (Part 2), is up on YouTube.

We’re starting with basics and then working up to more advanced game development techniques using variables.

Tutorial Video

Smile Game Builder Tutorial #59: Campsites (Part 1)
Posted in Tutorials

Smile Game Builder Tutorial #59:
Campsite (Part 1)

This week’s SMILE GAME BUILDER tutorial is up, the first one in a two-parter. And it’s all about campsites!

Video Tutorial

I recently bought and started playing Final Fantasy XV so, inspired by the game’s "havens" (campsites), where you can rest, save and talk to other party members, this tutorial is the result.

Campsites (Part 2)

Part 2 will expand on this idea by adding random battles or encounters, and more, which will be in a few weeks. In fact, I’ve received so many suggestions from visitors and followers that there may be room for a Part 3 as well!

Smile Game Builder Tutorial 57: Local Variables (Part 2)
Posted in Tutorials

Smile Game Builder Tutorial #57:
Local Variables (Part 2)

The Smile Game Builder Tutorial #57, Local Variables (Part 2), is a very short continuation of last week’s video, focusing on tweaking the 4-Direction Compass common event using Local Variables.

Tutorial Video

I’ll combine the two parts into an Extended Version as soon as I find a suitable place (outside YouTube) to put them. I’m thinking about DTube…

Smile Game Builder Tutorial 55: Beam Me Up, Scotty!
Posted in Tutorials

Smile Game Builder Tutorial #55: Beam Me Up, Scotty!

This week’s Smile Game Builder Tutorial #55: Beam Me Up, Scotty! is uploaded. Enter passcodes to teleport to different maps via a teleporter or warp gate event. It’s a bit like the Teleport Mirrors in Might & Magic World of Xeen. Perfect for adding variety to your game!

Video Tutorial

Extended Version

There is no extended version of this tutorial, but check my social media – Twitter, Pinterest and Facebook – or this blog for updates.

Smile Game Builder Tutorial 49 - Waypoints Revisited - Resurrect at Set Waypoints
Posted in Tutorials

Waypoints Revisited: Resurrect at Set Waypoints – Smile Game Builder Tutorial #49

The Smile Game Builder Tutorial on waypoints, Waypoints Revisited: Resurrect at Set Waypoints, is now up.

You can set up a waypoint system where, after you die in battle, you’ll resurrect at a "stored" waypoint location. And you can register any waypoints you find on a wall map!

Video Tutorial

Notes

The methods for returning to waypoints after defeat in battles only applies to events. It can’t be used with 3D Battles with respawning monsters placed in Map Settings.