This tutorial shows how to create a basic relationship system, where the player gives gifts to female NPCs to build "likeability".
Each NPC has a "relationship rating", which, when it’s high enough, gives the option for marriage if a rainbow amulet is in the player’s possession (an idea borrowed from Skyrim). Continue reading “Smile Game Builder Tutorial #16:
In this tutorial, I make use of triggers, notably the autorun parallel trigger. The idea is to set up a meeting with three characters. Once they’ve all been summoned, a message will appear telling you to return to the house for the meeting.
A number of switches and event triggers are used to achieve the goal of this tutorial. Continue reading “Smile Game Builder Tutorial #15:
This tutorial is an overview add-on to the Time and Date function (in the Advanced Variables Option). It demonstrates how you can use and display the local system time in message boxes.
Initially, this was intended as a simple calendar system, but due to the nature of parallel events, it wasn’t working as it should. Parallel events need to be set up on each map to function properly. Continue reading “Smile Game Builder Tutorial #13:
Time and Date”
Continuing from the Part 1 of the Working with Conditions tutorial, we set up an event where a woman approaches the player after you have a certain item (lemon balm). She then asks if you want a potion before running off into the nearby forest. Continue reading “Smile Game Builder Tutorial #10:
Working with Conditions (Part 2)”
This tutorial shows how to use conditions effectively in Smile Game Builder, including what they are and how they function.
Part 2 will continue with conditions, where if you have a certain ingredient a "potion maker" will automatically appear and run towards you. She’ll then offer to make a potion for you. Continue reading “Smile Game Builder Tutorial #9:
Working with Conditions (Part 1)”
In this tutorial, the final one in the Characters & Party Members series, I go through additional options for Eldred to join the party:
- If a certain party member is in the party
- If you’ve visited a certain location
- If you’ve defeated a certain monster
In this tutorial, the penultimate part of the Characters & Party Members series, the final party member, Eldred, is added
He wants a random item before he’ll join the party. Continue reading “Smile Game Builder Tutorial #7
Characters & Party Members (Part 3)”
In this tutorial, following on from the first in the series, two more party members are added: Ignaz (who wants money) and Lisa (who wants an egg). They’ll join your party if you give them the items. Continue reading “Smile Game Builder Tutorial #6 – Characters & Party Members (Part 2)”
This is the fifth tutorial in the Smile Game Builder Tutorial series.
In this multi-part video, the focus is on characters and party members. Each party member requires an item or condition to join, so Part 1 demonstrates how to set them up using a combination of presets and advanced editing. Continue reading “Smile Game Builder Tutorial #5 – Characters & Party Members (Part 1)”
This tutorial is a straightforward look at using preset events and a brief overview of the events tree.
This is a very basic, quick tutorial, covering many aspects of events creation, including customizing presets, creating your own and some other useful event tips, such as doors and chests. And leading to creating and manipulating more advanced events using what they have. Continue reading “Smile Game Builder – Tutorial #4:
Working with Events”