I created a glass door with see-through glass, continuing with the experimenting with transparency in Smile Game Builder. Video Showcase Tutorial for SubscribeStar Patrons A full tutorial on how to create transparent glass or windows in SGB is coming soon exclusively to monthly SubscribeStar patrons.
Experiment
I started experimenting with cobweb models in SMILE GAME BUILDER. And here’s the result. Someone suggested awhile ago that I create cobwebs. At the time, I didn’t know how to but, as my experience with Blender grows, so too does my experience with creating SGB models. The next step is […]
This is a fabulous example of what can be achieved in SMILE GAME BUILDER if you put your mind to it. 前にスマイルゲームビルダーで射撃イベント作ったなぁ出来る事が少ない分、創意工夫で色んなものに挑戦するのは楽しかったTranslated: I made a shooting event with Smile Game Builder before, so it was fun to try various things with ingenuity because there are few things I can do.#SMILEGAMEBUILDER […]
One of the side-projects I’ve been working on is a "useable phone", where you can call a phone interface and select its apps to toggle certain settings ON or OFF (such as Party Train) and call certain functions (such as the Save Menu) from within SMILE GAME BUILDER. Development History […]
Here is the first demo of Relationship Sim‘s "Select A Girl" custom menu, where you can see the girls’ relationship stats. It’s still a work-in-progress, but as game development continues, so too will this menu. “Select A Girl” Custom Menu Video Demo #1 What Is "Relationship Sim"? For those who […]
Mottzy’s latest video in his Mottzy Minutes YouTube series demonstrates the basic idea behind key inputs. Handling Key Inputs Video This is more an introductory video on key inputs, with plans for follow-up tutorials on key inputs and image placements for things like character or object menus. As always, you […]
I’ve been experimenting with a new Stats Log for SMILE GAME BUILDER. Here’s a screenshot. I’ll add more stats as time goes by. I’m using it in my game Starborn: The Fallen and my game development schedule (notably for Starborn) is to have a proper Quest Log in the same […]
Experimenting with procedural generation in Blender. This grass has been imported into Smile Game Builder. It does need work, but hey! It’s my first attempt at this.
Continuing with some Smile Game Builder furniture models, I decided to try a few more variations. The results turned out quite well. It’s good practice anyway. As with previous table/chair models, I don’t know if or when these models will be released publicly yet, although I created them for Smile […]
Some more Smile Game Builder furniture assets: a small table and chairs. I also have a functional template for filling the bookcases modularly with books and objects, which are stackable. They’re unavailable and may be game-exclusive, but I may release it as part of another models House Pack later. More […]