Tag: Experiment
Glass Door with Transparent Windows
I created a glass door with see-through glass, continuing with the experimenting with transparency in Smile Game Builder.
Video Showcase
Tutorial for SubscribeStar Patrons
A full tutorial on how to create transparent glass or windows in SGB is coming soon exclusively to monthly SubscribeStar patrons.
Cobwebs Experimentation In Smile Game Builder

Someone suggested awhile ago that I create cobwebs. At the time, I didn’t know how to but, as my experience with Blender grows, so too does my experience with creating SGB models.
The next step is to create several variations and styles to fit in house corners, bookcases or on furniture.
Once I figure out how to efficiently produce more cobweb models, I’ll integrate them into an upcoming assets pack, Horror Pack Vol. 1.
SGB Shooting Gallery – Smile Game Builder
This is a fabulous example of what can be achieved in SMILE GAME BUILDER if you put your mind to it.
前にスマイルゲームビルダーで射撃イベント作ったなぁ
出来る事が少ない分、創意工夫で色んなものに挑戦するのは楽しかったTranslated: I made a shooting event with Smile Game Builder before, so it was fun to try various things with ingenuity because there are few things I can do.#SMILEGAMEBUILDER pic.twitter.com/VFxyd8EaCp— ラストスマイル (@SGB1203699) October 4, 2021
Can you imagine having this in your game? This is truly awesome!
Phone Custom Menu for SMILE GAME BUILDER
One of the side-projects I’ve been working on is a "useable phone", where you can call a phone interface and select its apps to toggle certain settings ON or OFF (such as Party Train) and call certain functions (such as the Save Menu) from within SMILE GAME BUILDER.
Development History

So I began redesigning the layout and interface to look more like a typical cellphone. And I began planning which features could be used as apps.
Although it’s still a work-in-progress, I will continue work on it over time. There are plenty of bugs and some of the routines don’t quite function as intended, so I still have a long way to go before a fully functioning phone custom menu.
Some app functions, such as the Equipment and Jukebox, may not be viable or achievable, so they might need removing or replacing.
Custom Menu Online Classes/Tutorials
At the end of July to the beginning of August, I’m going to start work on a series of courses or online classes dedicated to creating custom menus for SMILE GAME BUILDER, which will be available on the Gnome Treasure store.
During the course, you’ll learn how to create unique custom menus from start to finish, from a simple "settings menu" to something more complex like the phone custom menu.
I’m not sure of pricing or format yet, but that’ll develop over time, and I’ll make the announcements here and on Twitter.
Relationship Sim – “Select A Girl” Custom Menu Demo #1 – SMILE GAME BUILDER
Here is the first demo of Relationship Sim‘s "Select A Girl" custom menu, where you can see the girls’ relationship stats. It’s still a work-in-progress, but as game development continues, so too will this menu.
“Select A Girl” Custom Menu Video Demo #1
What Is "Relationship Sim"?
For those who don’t know already, Relationship Sim is a game I’m developing for SMILE GAME BUILDER.
It was originally inspired by Tutorial #16, which demonstrated how to create a basic relationship system. I decided to expand on that idea and build a full relationship system, where choices matter and affects relationships with other people.
However, game development on it halted in favour of other games and projects. Eventually, it came full circle and I decided to continue with this game first – and finish it – before moving onto other games and, possibly, other engines.
Smile Game Builder — Handling Key Inputs |
Mottzy Minutes #8
Mottzy Minutes #8
Mottzy’s latest video in his Mottzy Minutes YouTube series demonstrates the basic idea behind key inputs.
Handling Key Inputs Video
This is more an introductory video on key inputs, with plans for follow-up tutorials on key inputs and image placements for things like character or object menus.
As always, you can also check out Mottzy’s blog for updates on all of his projects and his for more tutorials.
Book of Stats Showcase (for Starborn: The Fallen)
I’ve been experimenting with a new Stats Log for SMILE GAME BUILDER. Here’s a screenshot. I’ll add more stats as time goes by.
Grass Model – Procedural Generation Experiment
Models: Table and Chairs Variations
Continuing with some Smile Game Builder furniture models, I decided to try a few more variations. The results turned out quite well. It’s good practice anyway.

As with previous table/chair models, I don’t know if or when these models will be released publicly yet, although I created them for Smile Game Builder.
Models: Table and Chairs
Some more Smile Game Builder furniture assets: a small table and chairs. I also have a functional template for filling the bookcases modularly with books and objects, which are stackable.

They’re unavailable and may be game-exclusive, but I may release it as part of another models House Pack later. More details will follow later.