Hi-Tex Terrain Resource Pack 1 - Smile Game Builder
Posted in Assets Resource Pack

Hi-Tex Terrain Resource Pack 1 – Smile Game Builder – Upcoming 2017

Work on my new Hi-Tex Terrain Resource Pack is underway. This has been something I wanted to do for awhile and now I’m comfortable enough to start work on the resource pack proper.

Hi-Tex Terrain Resource Pack 2 - Smile Game Builder
Hi-Tex Terrain Resource Pack 1 - Smile Game Builder
Smile Game Builder Assets: Dark Rock Terrain
Smile Game Builder High Quality Assets: "Old Ruins" Cave Entrance
Smile Game Builder High Quality Assets: "Old Ruins" Bloddied Cave Entrance
Smile Game Builder High Quality Assets: "Old Ruins" Stone Terrains
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There are currently 21 terrains in the pack under 4 main categories: Old Ruins, Wall, Ground, and Path (although these may change in time).

I have no release date (or pricing structure) in mind at the moment. However, I’d like to create a few more before deciding proper.

Skyrim Styled Books - Events Test
Posted in Events Experiments

Skyrim Styled Book Reading Experiment

This is just a short post to show an experimental technique I’ve been working on, a Skyrim styled book-reading routine I recently put on Facebook.

The idea is to flip through the pages using the LEFT and RIGHT arrows to read the book’s contents, and then close the book with the CANCEL key.

There are two styles you can use:

  • Single Book – Read a single book and flip through its pages.
  • Multiple Books – Select the book you want to read and cycle through the pages of each.

The tutorial for this will be uploaded some time this month!

Smile Game Builder Animation Experiments
Posted in Game Development

Smile Game Builder Animation Experiment

This is an experiment with animated graphics sequencing in Smile Game Builder. This is only an 8-frame sequence but it runs really smoothly. I’m quite pleased with the result!

I got the fire GIF from somewhere online (can’t remember where exactly) and the fire sound effect is from Freesound.org.

SGB Assets - Thumbnail
Posted in Assets

Meet Branneg Guthinol – A Smile Game Builder Assets Experiment

Meet Branneg Guthinol, indeed. He is a mean-spirited, ugly-minded, obese ex-gladiator, who delights in others’ pain, both observing it and inflicting it. Once, he was lean and muscular, an indomitable force in the Arena, before he was given the rudis (the wooden sword symbolizing his freedom). After becoming a rudiarius, he capitalized on his fame and amassed quite a fortune…

Branneg Guthinol

Branneg Guthinol - An SGB Asset Experiment
Branneg Guthinol – An SGB Asset Experiment
Branneg Guthinol is another Smile Game Builder asset experiment. I just wanted to see if it worked properly. And it does!

He was created using Daz 3D Studio using the model George and wearing the Heracles outfit. The outfit is what inspired his introduction.

I doubt he’ll ever appear in any game, as it’s just an experiment and nothing else. It’s fun trying these things out for SGB. Now, if only I could make a 3D model of him!

And by the way, I also created the parchment graphic for the window to give a kind of Roman or medieval feel to the dialogue box. (I’ll cover that in this week’s tutorial.)