The pack contains 50 models, including animated water for barrels and boxes. All models are designed modularly to fit snugly together and provide variety to your markets.
This is part of an ongoing series, which I’ll continue to develop over time, to fully furnish your in-game market places, including things like market stall content (fruit and veg, weapons and armor, etc.) and attachable signs for market stalls.
15% Discount for Monthly SusbscribeStar Patrons
Monthly patrons on my SubscribeStar account will receive a 15% discount coupon code on this pack, which is only useable at checkout on the Gnome Treasure store.
For other discounts and special offers, as well as exclusive content (graphics, models, etc.), you can subscribe from as little as $5 per month.
This video showcases the Modular Market Pack Vol. 1 and how the parts fit together.
This is a short demo of a feature in my game Starborn: The Fallen for SMILE GAME BUILDER.
This video showcases the different phases for building the house. The building time is sped up for the purposes of the video.
The basic idea behind the house-building is to gather materials to build a house in the same style as many other building games. It’s part of a larger, more comprehensive crafting system, where you gather materials to build houses, craft potions, upgrade weapons and armor, and so on.
The game I’m working on for SMILE GAME BUILDER – for those who don’t already know – is entitled Starborn: The Fallen.
Its current game dev home (for now) is on Gamejolt. You can follow the project there if you want to keep up-to-date with its progress and development.
Here’s a game dev showcase video for the game’s intro scene.
The video is hosted on DailyMotion, but you can also view the YouTube version if you prefer.
Game Development Notes
Game development will continue with fleshing out the story first before focusing on graphics, 3D models and animations, so will use many default models for now. Over time, I’ll add more custom assets (including models) and will showcase them in future videos.
I created a new page, RPG Maker Times Livestreams, for my live-streams.
I will mostly live-stream SMILE GAME BUILDER game dev, including my own game, Conflux, as well as games – Skyrim, Witcher, Fallout 4, and other games (including indie games) – which will usually videos from previous live-streams.
In the beginning, however, I’m going to start test-streaming various games, classic, indie and new to see what works on my mid-spec rig. Details will follow.
We’re looking at streaming from this page. It’ll be either here or on YouTube. Stream themes and times are yet to be decided.
Here’s a nice little "fog of war" effect for exploring the rooms (in Conflux, the game I’m working on in SMILE GAME BUILDER).
I’ve been asked how I achieved this, but for now I’m keeping this method a secret and I’m neither confirming nor denying any guesses on how it’s done. Perhaps in time I’ll create a tutorial on it. For now, however, I’m not going to.
What Is Tutoria?
As many of you already know, I started live-streaming SMILE GAME BUILDER on YouTube, specifically for developing Tutoria, the lands in which the game takes place.
Tutoria is a vast land mass sitting in the centre of the Primeval Ocean (a bit like Pangea before it shifted into the continents we know today).
It’s divided into two supercontenents: Aetios, the frigid ice-bound tundra in the north, and Kryuth, comprising more temperate climates in the south and the sweltering desert regions farther south and east.
Connecting them is a man-made bridge in the east, referred to simply as the Crossing, and an isthmus in the west known as the Dragon’s Causeway. The capital of Kryuth is Ancieryth and Aetios’s capital city is Cloverleaf.
The above image provides a very basic layout of what Tutoria is meant to look like. Details will inevitably change as development continues throughout the live-streams and the map itself might change over time. (The map was created on Inkarnate, an online map creator. You do need an account to use it, but you can still make some useful maps even with the Free version; the Pro version isn’t that badly priced either.)
The Purpose of Tutoria
The basic idea behind Tutoria – and the purpose of the live-streams on YouTube – is to create a game from start to finish (however long it takes) and then to post-process it in Unity so that it can then be downloaded and played by all.
It isn’t a serious attempt at game making! It’s simply to create a game over the course of one- or two-hour streams for others to watch. And that’s it!
As I develop Tutoria during the live-streams, I’ll also revisit some of my older video tutorials and bring them more up-to-date. Plus I’ll demonstrate how to create some of the graphics for the game, including icons, effects, and so on. This essentially makes it a tutorial live-stream with the end-goal of a completed game.
Incidentally, Sana of SmileBoom suggested the name "Tutoria" some time ago because I initially wanted to create a series of videos dedicated to creating a short game in SMILE GAME BUILDER based on my tutorials. And it stuck! Hence why it’s so named now.
During live-streams I’ll be giving away free stuff! Everyone likes free stuff, right?
This could be anything from Title screens to Game Over screens to assets that I create. In last week’s stream, I gave away a Title screen of a nice fairy sitting on a toadstool in a fairy ring.
In the beginning, these giveaways will be sporadic, pretty much as and when I feel like it, but over time, they’ll become a regular feature for all the Tutoria streams. I’ll usually announce this on Twitter and Facebook.
The rules for receiving these freebies (as they become available) are:
- You must say "Hi!" during the live-stream (even if you say nothing else).
- After the live-stream, you must contact me on Twitter or Facebook, or in Discord, with the name you used during the stream.
- You must NOT use them in anything but SMILE GAME BUILDER.
- You must NOT share them with anyone else or on any other website. (Of course, you can still use them in your games if you want to.)
A final note about the giveaways: In time, these free assets will make their way in packs on the Gnome Treasure online store and Itch.io. So if you want free copies you can collect them in the live-streams only!
Tutoria Live-Streaming Schedule
Live-streams for Tutoria were initially scheduled for Fridays. I had to fit this into my shifts at work. Now that they’ve changed slightly to Tuesday, Wednesday and Saturday, however, it makes it easier to work with as far as game development as a whole is concerned.
Starting this weekend, I’m rescheduling these live-streams for Sundays because, being the weekend, and based on the feedback I’ve also received, this seems to be a more convenient slot for a people to attend.