SMILE GAME BUILDER Halloween 2020 Game Jam
Posted in Competition

SMILE GAME BUILDER Halloween 2020 Game Jam

The SMILE GAME BUILDER Halloween 2020 Game Jam is now under way! Submission starts 1 October and end 30 October (but you can start creating now).

Get those creative juices flowing and start creating!
Posted in News & Updates

Phone Custom Menu for SMILE GAME BUILDER

One of the side-projects I’ve been working on is a "useable phone", where you can call a phone interface and select its apps to toggle certain settings ON or OFF (such as Party Train) and call certain functions (such as the Save Menu) from within SMILE GAME BUILDER.

Development History

SGB Phone Custom Menu
SGB Phone Custom Menu
While development initially began more as an experiment for a unique icon-driven custom menu, I quickly realised how much it resembled a cellphone layout, with all its apps neatly laid out on-screen.

So I began redesigning the layout and interface to look more like a typical cellphone. And I began planning which features could be used as apps.

Although it’s still a work-in-progress, I will continue work on it over time. There are plenty of bugs and some of the routines don’t quite function as intended, so I still have a long way to go before a fully functioning phone custom menu.

Some app functions, such as the Equipment and Jukebox, may not be viable or achievable, so they might need removing or replacing.

Custom Menu Online Classes/Tutorials

At the end of July to the beginning of August, I’m going to start work on a series of courses or online classes dedicated to creating custom menus for SMILE GAME BUILDER, which will be available on the Gnome Treasure store.

During the course, you’ll learn how to create unique custom menus from start to finish, from a simple "settings menu" to something more complex like the phone custom menu.

I’m not sure of pricing or format yet, but that’ll develop over time, and I’ll make the announcements here and on Twitter.

Posted in Competition Game Development

I’ve Officially Joined the Smile Game Builder
Summer 2020 Game Jam

Yes, that’s right! I have officially joined the SMILE GAME BUILDER Summer 2020 Game Jam, hosted by AmalgamAsh.

This is the first game jam I’ve entered. I wasn’t going to enter at all, but I figured why not?

I’m constantly asked why, if I’ve been with SGB since the beginning, haven’t I produced any games? It’s a valid question.

Aside from creating my SGB Tutorials, part of the problem with entering game jams (and the reason I haven’t entered any yet) has been motivation and focus because…life and work, y’know! Hence, this game jam will provide the opportunity to refocus and fuel the motivational drive and determination to publish a game, even a short one or a demo at this point.

So my official entry into the Game Jam is Enigma of the Wulf, which is a short mystery-drive game. It mostly uses the default models, with a few additions from the Type-B Friends with Symbols and G-Style Modern City Resource Pack Vol. 1 DLCs.

I won’t divulge too many details yet, but will continue working on it on my days off until the end date (maybe before then).

If development on the game continues after the Game Jam ends, I’ll further expand the storyline, create new models – including animations – and assets for it, and create a separate section here and on GameJolt for progress update.

Posted in Competition SGB Games

Summer 2020 Game Jam | SMILE GAME BUILDER

The SMILE GAME BUILDER Summer 2020 Game Jam is now on! Submissions open from July 19th 2020 at 6:00 AM to July 31st 2020 at 6:00 AM.

The game jam is created by AmalgamAsh, whom you might know from his SMILE GAME BUILDER Playthroughs.

Let’s make games, demos, experiences, proof-of-concepts, or shareable battle systems / puzzles / maps!

So why not show off your game design skills and enter the jam? And have fun while doing so!

I’ll look forward to seeing what you all come up with!

The Modular Henge Pack - SMILE GAME BUILDER
Posted in Assets Resource Pack

Coming Soon! Modular Henge Pack Vol. 1
(SMILE GAME BUILDER)

The Modular Henge Pack Vol. 1 is coming soon as part of my growing Hi-Tex Assets range.

Because it’s all modular, each component is designed to fit together to flesh out your henge. Perfect for that "ancient site" vibe!

Release Date

I’m aiming for a release on the Gnome Treasure store and Itch.io next week.

This is a smaller pack compared to my previous packs, but I aim to release smaller packs more often from now on.

Smile Game Builder Hi-Tex Assets
Posted in Assets

Modular Market Pack Vol. 1
SMILE GAME BUILDER Assets

Modular Market Pack Vol. 1 – SMILE GAME BUILDER Assets
Available from the Gnome Treasure store.
I released my Modular Market Pack Vol. 1 for SMILE GAME BUILDER today.

The pack contains 50 models, including animated water for barrels and boxes. All models are designed modularly to fit snugly together and provide variety to your markets.

It’s available $9.99 on the Gnome Treasure store (slightly more on Itch.io to offset a few fees).

This is part of an ongoing series, which I’ll continue to develop over time, to fully furnish your in-game market places, including things like market stall content (fruit and veg, weapons and armor, etc.) and attachable signs for market stalls.

15% Discount for Monthly SusbscribeStar Patrons

Monthly patrons on my SubscribeStar account will receive a 15% discount coupon code on this pack, which is only useable at checkout on the Gnome Treasure store.

For other discounts and special offers, as well as exclusive content (graphics, models, etc.), you can subscribe from as little as $5 per month.

Video Showcase

This video showcases the Modular Market Pack Vol. 1 and how the parts fit together.

Posted in Game Development Starborn: The Fallen

Starborn: The Fallen – House Building Demo – SMILE GAME BUILDER

This is a short demo of a feature in my game Starborn: The Fallen for SMILE GAME BUILDER.

Demo Video

This video showcases the different phases for building the house. The building time is sped up for the purposes of the video.

Basic Concept

The basic idea behind the house-building is to gather materials to build a house in the same style as many other building games. It’s part of a larger, more comprehensive crafting system, where you gather materials to build houses, craft potions, upgrade weapons and armor, and so on.

Starborn: The Fallen (SMILE GAME BUILDER)
Posted in Game Development News & Updates Starborn: The Fallen

“Starborn: The Fallen” (SMILE GAME BUILDER Game) – Video Showcase #1

Starborn: The Fallen (A Smile Game Builder Game)

The game I’m working on for SMILE GAME BUILDER – for those who don’t already know – is entitled Starborn: The Fallen.

Its current game dev home (for now) is on Gamejolt. You can follow the project there if you want to keep up-to-date with its progress and development.

Showcase Video

Here’s a game dev showcase video for the game’s intro scene.

The video is hosted on DailyMotion, but you can also view the YouTube version if you prefer.

Game Development Notes

Game development will continue with fleshing out the story first before focusing on graphics, 3D models and animations, so will use many default models for now. Over time, I’ll add more custom assets (including models) and will showcase them in future videos.

Posted in News & Updates

New RPG Maker Times Livestreams Page (Facebook)

I created a new page, RPG Maker Times Livestreams, for my live-streams.

I will mostly live-stream SMILE GAME BUILDER game dev, including my own game, Conflux, as well as games – Skyrim, Witcher, Fallout 4, and other games (including indie games) – which will usually videos from previous live-streams.

In the beginning, however, I’m going to start test-streaming various games, classic, indie and new to see what works on my mid-spec rig. Details will follow.

We’re looking at streaming from this page. It’ll be either here or on YouTube. Stream themes and times are yet to be decided.

Posted in Game Development

GAME DEV: Fog of War Effect In Smile Game Builder

Here’s a nice little "fog of war" effect for exploring the rooms (in Conflux, the game I’m working on in SMILE GAME BUILDER).

This is a feature in my game Conflux, where when you enter the room it and all of its contents are revealed and when you leave it’s covered the contents are hidden again. Eventually, all rooms will have this feature.

I’ve been asked how I achieved this, but for now I’m keeping this method a secret and I’m neither confirming nor denying any guesses on how it’s done. Perhaps in time I’ll create a tutorial on it. For now, however, I’m not going to.