Tag: Game Development
The Untitleds | Companion Wulf | RETURNERS 2022 Game Jam
This is a playthrough of my own game, The Untitleds, which was submitted to the Smile Game Builder RETURNERS 2022 Game Jam (hosted by AmalgamAsh). In the video, I added some personal commentary and a brief look at some of the upcoming and planned functions and features for the future.
The Untitleds Video Playthrough
Future Development
The Untitleds is the first, last and only game I will develop to completion in Smile Game Builder.
To quote AmalgamAsh’s review on Itch.io:
This is the CompanionWulf game I want to see developed and continued. This is the game with the systems that shall bear the most fruit, both for budding developers who need to understand how menu systems might be designed as well as experienced folks who haven’t wrapped their head around how to progress through the limitations.
And with that said, continuation on the game is assured. However, development may be very slow.
The menu system is challenging, notably with SGB’s current limitations and the way it processes events. And, with that said, this will be the focus until it’s fully functional.
Smile Game Builder RETURNERS 2022 Game Jam
The Smile Game Builder RETURNERS 2022 Game Jam (hosted by AmalgamAsh) is now on! Get your creative juices flowing and participate!
Ash’s Promotional Video
Will Wulfy Join?
I stated after the previous game jams that I would neither host nor participate in any jams for awhile. Despite many requests – especially by Ash himself – for my participation in this game jam, my stance is this (quoted from the dedicated channel of the SGB Discord server):
I’m not guaranteeing, confirming or denying, or promising anything, but I do have an idea and IF I decide to continue with it, then this will be the game for the jam (but I’ll keep many of the details to myself for now).

That said, I’d be more interested in properly playing and testing – and this time video showcasing – all the game submissions instead.
To Be Back – Smile Game Builder Summer 2021 Game Jam
FNicon was a submission to Smile Game Builder Summer 2021 Game Jam, which was hosted by AmalgamAsh in June 2021.
It’s mainly to [the] test idea of split, switch and join party mechanic in smile game builder….
AmalgamAsh’s Video Playthrough
Alternate Video
You can also watch the video at Odysee.
Sands of Arcturus 2 – Smile Game Builder Summer 2021 Game Jam
Sands Of Arcturus 2 Alpha was a submission to Smile Game Builder Summer 2021 Game Jam, which was hosted by AmalgamAsh in June 2021.
The sequel to the original SOA; which is made in the RMVXAce game engine.
SOA 2 will be an open world, party based rpg with a branching narrative continuing the lore of the first game.
AmalgamAsh’s Video Playthrough
Alternate Video
You can also watch the video at Odysee.
Good Riddance – Smile Game Builder Summer 2021 Game Jam
Creator: Kumachan77
Submission: SGB Summer 2021 Game Jam
Mature/18+: Yes (Some mild language)
Good Riddance was a submission to Smile Game Builder Summer 2021 Game Jam, which was hosted by AmalgamAsh in June 2021.
AmalgamAsh’s Video Playthrough
Alternate Video
You can also watch the video at Odysee.
Adventure Journals – Smile Game Builder Summer 2021 Game Jam
Adventure Journals was a submission to Smile Game Builder Summer 2021 Game Jam, which was hosted by AmalgamAsh in June 2021.
A series of mini-adventures by 4 companions.
AmalgamAsh’s Video Playthrough
Alternate Video
You can also watch the video at Odysee.
The Gloaming – Smile Game Builder Summer 2021 Game Jam
The Gloaming was a submission to Smile Game Builder Summer 2021 Game Jam, which was hosted by AmalgamAsh in June 2021.
Survive in the last days of the sun.
Survive in the last days of the sun. Trade your eyes. Join a cult. Excavate the heavens.
A visual novel made in Smile Game Builder.
AmalgamAsh’s Video Playthrough
Alternate Video
You can also watch the video at Odysee.
Trapped at Home – Smile Game Builder Summer 2021 Game Jam
Trapped At Home was a submission to Smile Game Builder Summer 2021 Game Jam, which was hosted by AmalgamAsh in June 2021.
This game has many secrets about endra if you are willing to dig deeper.
It’s mostly a adventure about the craziness of home isolation and haunted by spooky monster guys.
AmalgamAsh’s Video Playthrough
Alternate Video
You can also watch the video at Odysee.
Quietus: Psychobiography – A look at the Quietus 0.3.7 UPDATE
AmalgamAsh‘s "progressive updates" review of Quietus v0.3 (which he’s conveniently cited as v0.3.7) is on YouTube.
Watch the Video
On the Points Made
Addressing some of Ash’s points, I overlooked the "missing" desk, but will resolve in the next version.
For now, I won’t create custom models, using the default models and others’ assets instead. I currently have an unresolved and unresolvable issue with Blender to SGB, which has me stumped!
A final point: Quietus IS my primary focus. Development on Quietus will supersede development on Enigma of the Wulf and Otherworld: Through the Veil. Incidentally, plans to migrate the latter to the Unreal Engine are underway.
Working on Quietus is actually a form of "bereavement creativity", a kind of catharsis, especially after my Dad’s and Grandfather’s deaths, as many elements in the game being actual events, incidents, emotions, and memories, etc. in my own life. It isn’t a life story, but rather a "psychoanalysis", defined by the Merriam-Webster Dictionary as:
A method of analyzing psychic phenomena and treating emotional disorders that involves treatment sessions during which the patient is encouraged to talk freely about personal experiences and especially about early childhood and dreams.
Version 0.4
I have no release date timeframe for v0.4, although the goal is within the next two weeks (at the time of this post).
Bearing in mind, I work 4 nights now, which means 3 days to work on Quietus’s development.
Quietus: Psychobiography (A Look At v0.2) – AmalgamAsh’s Viewpoint
I’ve been working on a SMILE GAME BUILDER game, Quietus, on and off for some time. I gave Amalgamash permission to do "progressive updates" videos.
Quietus v0.2 Update Video
This video focuses mainly on the menu for v0.2 (although he erroneously titled it as v0.3).
There Are Bugs!
I’m aware of the bug where the map/character moves in the background with the menu. That has since been fixed.