What Were the Choices?
The choice was between:
The unanimous consensus across the board was "both". I had considered alternating development on the two games. However, it’s proving to be very time-consuming and difficult to achieve.
What Are the Plans Then?
I’m only going to focus on one, Otherworld: Through the Veil, therefore, because its entire storyline is already written and mapped out.
Both games will eventually also have their own official websites for updates.
One of the side-projects I’ve been working on is a "useable phone", where you can call a phone interface and select its apps to toggle certain settings ON or OFF (such as Party Train) and call certain functions (such as the Save Menu) from within SMILE GAME BUILDER.
Development HistoryWhile development initially began more as an experiment for a unique icon-driven custom menu, I quickly realised how much it resembled a cellphone layout, with all its apps neatly laid out on-screen.
So I began redesigning the layout and interface to look more like a typical cellphone. And I began planning which features could be used as apps.
Although it’s still a work-in-progress, I will continue work on it over time. There are plenty of bugs and some of the routines don’t quite function as intended, so I still have a long way to go before a fully functioning phone custom menu.
Some app functions, such as the Equipment and Jukebox, may not be viable or achievable, so they might need removing or replacing.
Custom Menu Online Classes/Tutorials
At the end of July to the beginning of August, I’m going to start work on a series of courses or online classes dedicated to creating custom menus for SMILE GAME BUILDER, which will be available on the Gnome Treasure store.
During the course, you’ll learn how to create unique custom menus from start to finish, from a simple "settings menu" to something more complex like the phone custom menu.
I’m not sure of pricing or format yet, but that’ll develop over time, and I’ll make the announcements here and on Twitter.
Yes, that’s right! I have officially joined the SMILE GAME BUILDER Summer 2020 Game Jam, hosted by AmalgamAsh.
This is the first game jam I’ve entered. I wasn’t going to enter at all, but I figured why not?
I’m constantly asked why, if I’ve been with SGB since the beginning, haven’t I produced any games? It’s a valid question.
Aside from creating my SGB Tutorials, part of the problem with entering game jams (and the reason I haven’t entered any yet) has been motivation and focus because…life and work, y’know! Hence, this game jam will provide the opportunity to refocus and fuel the motivational drive and determination to publish a game, even a short one or a demo at this point.
So my official entry into the Game Jam is Enigma of the Wulf, which is a short mystery-drive game. It mostly uses the default models, with a few additions from the Type-B Friends with Symbols and G-Style Modern City Resource Pack Vol. 1 DLCs.
I won’t divulge too many details yet, but will continue working on it on my days off until the end date (maybe before then).
If development on the game continues after the Game Jam ends, I’ll further expand the storyline, create new models – including animations – and assets for it, and create a separate section here and on GameJolt for progress update.
The SMILE GAME BUILDER Summer 2020 Game Jam is now on! Submissions open from July 19th 2020 at 6:00 AM to July 31st 2020 at 6:00 AM.
The game jam is created by AmalgamAsh, whom you might know from his SMILE GAME BUILDER Playthroughs.
Let’s make games, demos, experiences, proof-of-concepts, or shareable battle systems / puzzles / maps!
So why not show off your game design skills and enter the jam? And have fun while doing so!
I’ll look forward to seeing what you all come up with!
The Modular Henge Pack Vol. 1 is coming soon as part of my growing Hi-Tex Assets range.
Because it’s all modular, each component is designed to fit together to flesh out your henge. Perfect for that "ancient site" vibe!
This is a smaller pack compared to my previous packs, but I aim to release smaller packs more often from now on.
The pack contains 50 models, including animated water for barrels and boxes. All models are designed modularly to fit snugly together and provide variety to your markets.
This is part of an ongoing series, which I’ll continue to develop over time, to fully furnish your in-game market places, including things like market stall content (fruit and veg, weapons and armor, etc.) and attachable signs for market stalls.
15% Discount for Monthly SusbscribeStar Patrons
Monthly patrons on my SubscribeStar account will receive a 15% discount coupon code on this pack, which is only useable at checkout on the Gnome Treasure store.
For other discounts and special offers, as well as exclusive content (graphics, models, etc.), you can subscribe from as little as $5 per month.
This video showcases the Modular Market Pack Vol. 1 and how the parts fit together.
This is a short demo of a feature in my game Starborn: The Fallen for SMILE GAME BUILDER.
This video showcases the different phases for building the house. The building time is sped up for the purposes of the video.
The basic idea behind the house-building is to gather materials to build a house in the same style as many other building games. It’s part of a larger, more comprehensive crafting system, where you gather materials to build houses, craft potions, upgrade weapons and armor, and so on.
The game I’m working on for SMILE GAME BUILDER – for those who don’t already know – is entitled Starborn: The Fallen.
Its current game dev home (for now) is on Gamejolt. You can follow the project there if you want to keep up-to-date with its progress and development.
Here’s a game dev showcase video for the game’s intro scene.
The video is hosted on DailyMotion, but you can also view the YouTube version if you prefer.
Game Development Notes
Game development will continue with fleshing out the story first before focusing on graphics, 3D models and animations, so will use many default models for now. Over time, I’ll add more custom assets (including models) and will showcase them in future videos.
I created a new page, RPG Maker Times Livestreams, for my live-streams.
I will mostly live-stream SMILE GAME BUILDER game dev, including my own game, Conflux, as well as games – Skyrim, Witcher, Fallout 4, and other games (including indie games) – which will usually videos from previous live-streams.
In the beginning, however, I’m going to start test-streaming various games, classic, indie and new to see what works on my mid-spec rig. Details will follow.
We’re looking at streaming from this page. It’ll be either here or on YouTube. Stream themes and times are yet to be decided.