This week’s SMILE GAME BUILDER tutorial is up, the first one in a two-parter. And it’s all about campsites!
I recently bought and started playing Final Fantasy XV so, inspired by the game’s "havens" (campsites), where you can rest, save and talk to other party members, this tutorial is the result.
Campsites (Part 2)
Part 2 will expand on this idea by adding random battles or encounters, and more, which will be in a few weeks. In fact, I’ve received so many suggestions from visitors and followers that there may be room for a Part 3 as well!
This week’s Smile Game Builder Tutorial #55: Beam Me Up, Scotty! is uploaded. Enter passcodes to teleport to different maps via a teleporter or warp gate event. It’s a bit like the Teleport Mirrors in Might & Magic World of Xeen. Perfect for adding variety to your game!
This is a simple fix for the oversight bug from the Skyrim Styled Book-Reading tutorial, which I only noticed after the video was uploaded.
The bug occurs where pages of the first book in the multiple book choices showed right before transitioning to the second book.
I was going to put this in another video, but since it’s so short I figured it didn’t merit one, so here’s the fix:
In the Check Cancel Reset event, simply add the following event command:
Add Variable box #33 Book # = 0.
The final result should look like this:
And that’s it! Whichever book you choose now displays the pages correctly.
This week’s Smile Game Builder tutorial, #34: Skyrim Styled Book-Reading, is online.
I show how to create a Skyrim styled book-reading system, where you can press the left and right keys to flip through the pages, and the cancel key to close the book.
There is a glitch – more an oversight – in this video where the pages of the first book shows before the second book’s pages show.
The solution is here.
The schedule for the next few tutorials is continuing the Crafting System with either mining or fishing (probably the latter). And then another Tips & Tricks video. I’d like to try and alternate the Crafting System, where every other weekend is a different part of crafting, evolving it into a comprehensive system.
This is just a short post to show an experimental technique I’ve been working on, a Skyrim styled book-reading routine I recently put on Facebook.
The idea is to flip through the pages using the LEFT and RIGHT arrows to read the book’s contents, and then close the book with the CANCEL key.
There are two styles you can use:
- Single Book – Read a single book and flip through its pages.
- Multiple Books – Select the book you want to read and cycle through the pages of each.
The tutorial for this will be uploaded some time this month!
This Tips & Tricks video is a multi-part tutorial on treasure chests.
The aim of this tutorial is to be as comprehensive as possible with as many methods as possible to add some dimension to your games.
It’s mostly based on the Complete Chests Tutorial I did for RPG Maker, converted for Smile Game Builder. Some methods from RPG Maker aren’t viable in SGB, but I’ve included them for consistency.
The sections covered in Part 1 are:
- (1) Basic Chest
- (2) Locked Chest
- (3) Random Contents
- (4) Combination Lock – ¶ Not quite viable in SGB
- (5) Trapped Chests
- (6) Picking Locked Chests
- (7) Monster-In-A-Box
- (8a) Items by Character Level
- (8b) Items by Character Level (Alternative Method)
- (9) Front Opening – ¶ Covered in Tutorial #14
- (10) Random Gold – ¶ Not possible in SGB
Part 2 will continue in next week’s tutorial, including evading/disarming traps and defeating all monsters before the chest appears.
This tutorial is mainly for combat, but it includes answers to some of the FAQs and how-to’s to some comments I received.
Action Battle System in SGB
As mentioned in the video, here’s the link to the ABS Battle System.
Get Jacob’s Assets
You can also obtain the Alien and Drone characters I used in this video from Jacob’s 3D Art, where there’s a free download of his SGB assets and more.
How many of you have played The Legend of Zelda (for the NES) and remember that "infamous" Forest Maze, where you need to find your way through the forest using specific directions? If you don’t, you’ll just wander aimlessly and won’t find your way out.
As you can deduce from the title, this tutorial aims to reproduce that, where you need to go in the correct directions to exit the forest or wander aimlessly in circles. Continue reading “Smile Game Builder Tutorial #26:
Zelda-Like Forest Maze”