Tag: Games
Sands of Arcturus 2 – Smile Game Builder Summer 2021 Game Jam
Sands Of Arcturus 2 Alpha was a submission to Smile Game Builder Summer 2021 Game Jam, which was hosted by AmalgamAsh in June 2021.
The sequel to the original SOA; which is made in the RMVXAce game engine.
SOA 2 will be an open world, party based rpg with a branching narrative continuing the lore of the first game.
AmalgamAsh’s Video Playthrough
Alternate Video
You can also watch the video at Odysee.
Liam Davies, PI (“The Miserable Clown”) – Smile Game Builder Summer 2021 Game Jam
Creator: Tymmo
Submission: SGB Summer 2021 Game Jam
Mature/18+: No
Liam Davies, PI ("The Miserable Clown") was a submission to Smile Game Builder Summer 2021 Game Jam, which was hosted by AmalgamAsh in June 2021.
AmalgamAsh’s Video Playthrough
Alternate Video
You can also watch the video at Odysee.
Good Riddance – Smile Game Builder Summer 2021 Game Jam
Creator: Kumachan77
Submission: SGB Summer 2021 Game Jam
Mature/18+: Yes (Some mild language)
Good Riddance was a submission to Smile Game Builder Summer 2021 Game Jam, which was hosted by AmalgamAsh in June 2021.
AmalgamAsh’s Video Playthrough
Alternate Video
You can also watch the video at Odysee.
Adventure Journals – Smile Game Builder Summer 2021 Game Jam
Adventure Journals was a submission to Smile Game Builder Summer 2021 Game Jam, which was hosted by AmalgamAsh in June 2021.
A series of mini-adventures by 4 companions.
AmalgamAsh’s Video Playthrough
Alternate Video
You can also watch the video at Odysee.
The Gloaming – Smile Game Builder Summer 2021 Game Jam
The Gloaming was a submission to Smile Game Builder Summer 2021 Game Jam, which was hosted by AmalgamAsh in June 2021.
Survive in the last days of the sun.
Survive in the last days of the sun. Trade your eyes. Join a cult. Excavate the heavens.
A visual novel made in Smile Game Builder.
AmalgamAsh’s Video Playthrough
Alternate Video
You can also watch the video at Odysee.
Trapped at Home – Smile Game Builder Summer 2021 Game Jam
Trapped At Home was a submission to Smile Game Builder Summer 2021 Game Jam, which was hosted by AmalgamAsh in June 2021.
This game has many secrets about endra if you are willing to dig deeper.
It’s mostly a adventure about the craziness of home isolation and haunted by spooky monster guys.
AmalgamAsh’s Video Playthrough
Alternate Video
You can also watch the video at Odysee.
Quietus: Psychobiography – A look at the Quietus 0.3.7 UPDATE
AmalgamAsh‘s "progressive updates" review of Quietus v0.3 (which he’s conveniently cited as v0.3.7) is on YouTube.
Watch the Video
On the Points Made
Addressing some of Ash’s points, I overlooked the "missing" desk, but will resolve in the next version.
For now, I won’t create custom models, using the default models and others’ assets instead. I currently have an unresolved and unresolvable issue with Blender to SGB, which has me stumped!
A final point: Quietus IS my primary focus. Development on Quietus will supersede development on Enigma of the Wulf and Otherworld: Through the Veil. Incidentally, plans to migrate the latter to the Unreal Engine are underway.
Working on Quietus is actually a form of "bereavement creativity", a kind of catharsis, especially after my Dad’s and Grandfather’s deaths, as many elements in the game being actual events, incidents, emotions, and memories, etc. in my own life. It isn’t a life story, but rather a "psychoanalysis", defined by the Merriam-Webster Dictionary as:
A method of analyzing psychic phenomena and treating emotional disorders that involves treatment sessions during which the patient is encouraged to talk freely about personal experiences and especially about early childhood and dreams.
Version 0.4
I have no release date timeframe for v0.4, although the goal is within the next two weeks (at the time of this post).
Bearing in mind, I work 4 nights now, which means 3 days to work on Quietus’s development.
Quietus: Psychobiography (A Look At v0.2) – AmalgamAsh’s Viewpoint
I’ve been working on a SMILE GAME BUILDER game, Quietus, on and off for some time. I gave Amalgamash permission to do "progressive updates" videos.
Quietus v0.2 Update Video
This video focuses mainly on the menu for v0.2 (although he erroneously titled it as v0.3).
There Are Bugs!
I’m aware of the bug where the map/character moves in the background with the menu. That has since been fixed.
Update on the SGB Games I’m Working On
Some time ago, I conducted a poll on Facebook, on Twitter and in Discord on which game I should continue developing after the game jams they were created for.
What Were the Choices?
The choice was between:
- Enigma of the Wulf
- Otherworld: Through the Veil
- Both of them
The unanimous consensus across the board was "both". I had considered alternating development on the two games. However, it’s proving to be very time-consuming and difficult to achieve.
What Are the Plans Then?
I’m only going to focus on one, Otherworld: Through the Veil, therefore, because its entire storyline is already written and mapped out.
Both games will eventually also have their own official websites for updates.
I’ve Officially Joined the Smile Game Builder
Summer 2020 Game Jam
Summer 2020 Game Jam
Yes, that’s right! I have officially joined the SMILE GAME BUILDER Summer 2020 Game Jam, hosted by AmalgamAsh.
This is the first game jam I’ve entered. I wasn’t going to enter at all, but I figured why not?
I’m constantly asked why, if I’ve been with SGB since the beginning, haven’t I produced any games? It’s a valid question.
Aside from creating my SGB Tutorials, part of the problem with entering game jams (and the reason I haven’t entered any yet) has been motivation and focus because…life and work, y’know! Hence, this game jam will provide the opportunity to refocus and fuel the motivational drive and determination to publish a game, even a short one or a demo at this point.
So my official entry into the Game Jam is Enigma of the Wulf, which is a short mystery-drive game. It mostly uses the default models, with a few additions from the Type-B Friends with Symbols and G-Style Modern City Resource Pack Vol. 1 DLCs.
I won’t divulge too many details yet, but will continue working on it on my days off until the end date (maybe before then).
If development on the game continues after the Game Jam ends, I’ll further expand the storyline, create new models – including animations – and assets for it, and create a separate section here and on GameJolt for progress update.