Here’s a quick update on the Smile Game Builder tutorials. I’m waiting for my new computer to arrive (scheduled for next week) before continuing with the tutorials. And then once the computer is here and set up, the tutorials are going to be restructured a bit.
Besides, I’ve been focused on the Hi-Tex Packs so that they can finally be released this month, starting with the House Terrain Pack. And talking of which, here’s what the pack contains so far:
- Stucco Wall Terrain (69)
- Stucco/Red Brick Wall Terrain (69)
- Stucco/Orange Brick Wall Terrain (69)
- Stone Wall Terrain (69)
- Floorboard Terrain (5)
- Lintel Model (1)
I’m doing some last minute testing and tweaking, so these may change before the final release.
The Hi-Tex House Terrain Pack 1 for Smile Game Builder will be released this month. It contains 250+ different house wall terrains and variations, comprising Stucco, Red Brick, Orange Brick and Stone, and includes various lintels for placing above doors.
I’m fine-tuning it and doing some final tests before its release date at the end of the month, maybe sooner, but I’ll announce it officially nearer the time. I have decided on a base price for the pack, which is still subject to change, and this too will be announced.
These are some ore models I’ve been working on for Smile Game Builder, designed for use in my new crafting system, which are also part of the Hi-Tex Packs as well.
The next modeling project I’d like to work on is a variety of rocks, so that’s where I’ll shift the modeling over the next few weeks.
I’ve been working on some lintels for Smile Game Builder so you can walk underneath to the door. This one needs a teeny bit of tweaking, but you can walk through the door. It always bothered me that there was this wide-open space above doors, so I decided to resolve it.
This will be included in the Hi-Tex House Terrain Pack as a bonus model when it’s complete.
This is just a quick update on what’s going on and a few plans. I was feeling "off" yesterday so didn’t do a whole lot. And I’m back in work Tuesday. I’m slowly getting into a routine though, so it’ll make this new time management system I have more flexible around work.
So the plan is that I’m first focusing more on revamping and updating the blogs, bringing them up-to-date and tweaking them. They will then be ready for the new branding.
The second focus is on finishing the Smile Game Builder Hi-Tex Terrain and House Terrain packs so they’ll be ready as a single pack.
And starting next week, I’ll be back to the regular once-per-week video tutorials for awhile before transitioning properly to two tutorials per month, either as two videos or one video and one blog post.
Bear with me during this time. I’m getting back on track slowly but surely!
Here’s a compilation showcase of the first complete part of the Smile Game Builder Hi-Tex Terrain Pack‘s ground tiles, complete with stairs and slopes. There are more, but they’ll be in separate showcases.
I’ve put them into several categories (which may still change):
- Ground (GRO) – These are standard ground terrains, which usually comprise 4 variations (where appropriate): normal, short grass, long grass and cropped grass.
Thus far, there are around 30-40 ground type terrains (including variations).
- Caves (CAV) – There are two variations of caves for each terrain type: high and low.
These are created for specific positioning and only work – and look right – for their intended purpose.
- Walls (WAL) – These are specifically used for walls for buildings, but I’m sure they can be used for other things as well.
I haven’t been focusing too much on the walls yet, although these are mostly "horror" themed terrains (originally intended for use in Otherworld SGB).
The other terrain types I’ve started working on are ice and metal.
Because these do take some time to create, as I virtually create them from scratch (using certain textures as guides), the Hi-Tex Terrain pack will most likely not be free.
Hopefully, sometime in the future, they’ll be separately available either as a DLC through Steam or directly from the website. That’s the plan anyway.
This week’s tutorial is a how-to for creating basic terrains in Smile Game Builder. This isn’t anything fancy, like animated terrains, just the anatomy of a terrain. I use several sizes in this tutorial to demonstrate how they work in SGB and give my own insight on creating your own terrains.
Xye’s Seamless Terrain Tutorial
Another method I mentioned in the tutorial is Xye’s excellent Seamless Terrain Tutorial. This is a really good tutorial I’d recommend you read through.
Work on my new Hi-Tex Terrain Resource Pack is underway. This has been something I wanted to do for awhile and now I’m comfortable enough to start work on the resource pack proper.
I have no release date (or pricing structure) in mind at the moment. However, I’d like to create a few more before deciding proper.