Customizing Graphics - Custom Windows - Smile Game Builder
Posted in Assets Custom Windows

Customizing Windows – Showcase

While experimenting with Smile Game Builder‘s graphics, I decided to try and beautify the windows. And this is the result.

Video Showcase

youtu.be/r_bnUCVyJXM

I thought I’d share this, but I’m going to think of some proper themes!

There’s probably no need to do a tutorial on this, as it’s very easy, but I’ll write a blog tutorial later for reference.

Smile Game Builder Tutorial 44 - Basic HUDs - Collect Herbs Quest
Posted in Tutorials

Smile Game Builder Tutorial #44: Basic HUDs – Collect Herbs Quest

This week’s Smile Game Builder video is the first in a series focusing on Head-Up Displays (better known as HUDs). In this video is a simple HUD based on item collection, where you receive a quest to collect herbs and the HUD updates according to the number of herbs you’ve collected.

Video Tutorial

HUDs Part 2

The next tutorial will be creating a fatigue/hunger/thirst system (based on a comment awhile ago), and I’ll continue with the HUD systems including HP/MP.

Additional Notes

In this tutorial, there is a flaw where if you accept the quest again, you can’t re-harvest the herbs. This is because it uses a Local Switch that is turned OFF but it isn’t turned back ON when the quest is complete. I’ll put a solution in next week’s tutorial, likely at the end of the video.

Smile Game Builder Tutorial 022: Event Overlays
Posted in Tutorials

Smile Game Builder Tutorial #22: Event Overlays

This tutorial shows how to create a text image as you approach certain areas. Here, approaching the front door will say "Open" and approaching Marie will say "Talk". When you move away the text will disappear. And this can be used for multiple events with different functions.

It works by overlaying an image with the appropriate text on screen. Continue reading “Smile Game Builder Tutorial #22: Event Overlays”

Smile Game Builder Tutorial 019: Player Direction
Posted in Tutorials

Smile Game Builder Tutorial #19:
Player Direction

The focus of this week’s tutorial is Player Direction (a new feature added with v1.0.6.0).

Although its main purpose is to create a fully functional Compass HUD using player direction and normal/first-person modes, the tutorial also shows other uses as well (chests/signs and doors). Continue reading “Smile Game Builder Tutorial #19:
Player Direction”

Smile Game Builder Tutorial 013: Time and Date
Posted in Tutorials

Smile Game Builder Tutorial #13:
Time and Date

This tutorial is an overview add-on to the Time and Date function (in the Advanced Variables Option). It demonstrates how you can use and display the local system time in message boxes.

Initially, this was intended as a simple calendar system, but due to the nature of parallel events, it wasn’t working as it should. Parallel events need to be set up on each map to function properly. Continue reading “Smile Game Builder Tutorial #13:
Time and Date”