I created a new page, RPG Maker Times Livestreams, for my live-streams.
I will mostly live-stream SMILE GAME BUILDER game dev, including my own game, Conflux, as well as games – Skyrim, Witcher, Fallout 4, and other games (including indie games) – which will usually videos from previous live-streams.
In the beginning, however, I’m going to start test-streaming various games, classic, indie and new to see what works on my mid-spec rig. Details will follow.
We’re looking at streaming from this page. It’ll be either here or on YouTube. Stream themes and times are yet to be decided.
What Is Tutoria?
As many of you already know, I started live-streaming SMILE GAME BUILDER on YouTube, specifically for developing Tutoria, the lands in which the game takes place.
Tutoria is a vast land mass sitting in the centre of the Primeval Ocean (a bit like Pangea before it shifted into the continents we know today).
It’s divided into two supercontenents: Aetios, the frigid ice-bound tundra in the north, and Kryuth, comprising more temperate climates in the south and the sweltering desert regions farther south and east.
Connecting them is a man-made bridge in the east, referred to simply as the Crossing, and an isthmus in the west known as the Dragon’s Causeway. The capital of Kryuth is Ancieryth and Aetios’s capital city is Cloverleaf.
The above image provides a very basic layout of what Tutoria is meant to look like. Details will inevitably change as development continues throughout the live-streams and the map itself might change over time. (The map was created on Inkarnate, an online map creator. You do need an account to use it, but you can still make some useful maps even with the Free version; the Pro version isn’t that badly priced either.)
The Purpose of Tutoria
The basic idea behind Tutoria – and the purpose of the live-streams on YouTube – is to create a game from start to finish (however long it takes) and then to post-process it in Unity so that it can then be downloaded and played by all.
It isn’t a serious attempt at game making! It’s simply to create a game over the course of one- or two-hour streams for others to watch. And that’s it!
As I develop Tutoria during the live-streams, I’ll also revisit some of my older video tutorials and bring them more up-to-date. Plus I’ll demonstrate how to create some of the graphics for the game, including icons, effects, and so on. This essentially makes it a tutorial live-stream with the end-goal of a completed game.
Incidentally, Sana of SmileBoom suggested the name "Tutoria" some time ago because I initially wanted to create a series of videos dedicated to creating a short game in SMILE GAME BUILDER based on my tutorials. And it stuck! Hence why it’s so named now.
During live-streams I’ll be giving away free stuff! Everyone likes free stuff, right?
This could be anything from Title screens to Game Over screens to assets that I create. In last week’s stream, I gave away a Title screen of a nice fairy sitting on a toadstool in a fairy ring.
In the beginning, these giveaways will be sporadic, pretty much as and when I feel like it, but over time, they’ll become a regular feature for all the Tutoria streams. I’ll usually announce this on Twitter and Facebook.
The rules for receiving these freebies (as they become available) are:
- You must say "Hi!" during the live-stream (even if you say nothing else).
- After the live-stream, you must contact me on Twitter or Facebook, or in Discord, with the name you used during the stream.
- You must NOT use them in anything but SMILE GAME BUILDER.
- You must NOT share them with anyone else or on any other website. (Of course, you can still use them in your games if you want to.)
A final note about the giveaways: In time, these free assets will make their way in packs on the Gnome Treasure online store and Itch.io. So if you want free copies you can collect them in the live-streams only!
Tutoria Live-Streaming Schedule
Live-streams for Tutoria were initially scheduled for Fridays. I had to fit this into my shifts at work. Now that they’ve changed slightly to Tuesday, Wednesday and Saturday, however, it makes it easier to work with as far as game development as a whole is concerned.
Starting this weekend, I’m rescheduling these live-streams for Sundays because, being the weekend, and based on the feedback I’ve also received, this seems to be a more convenient slot for a people to attend.