As part of the ongoing experiments with the "Old Ruin" High Quality Assets, I created two more assets for Smile Game Builder. Except in package title, there’s no real theme yet. It’s been more of an experiment as inspiration strikes.
Stone Wall Terrain
The first is two different types of angular stone wall terrains for the "Old Ruins".
The second "Old Ruins" asset is a rock object. This is a retextured version of the existing rock object, imported and rendered through Blender as part of some ongoing experiments with texture and UVs.
Development on the "Old Ruins" assets will continue periodically.
I’m still learning how to use Blender properly, so objects will be few and far between for a while. However, I may still produce more terrain assets in the interim, along with various other graphics, such as windows.
It started more as an experiment than anything else, but I’ve actually been making progress on it, on and off. So I decided to share what I’ve done so far.
"Old Ruins" Gallery (So Far!)
Over time, I’ll add more to it and create a proper gallery showcase page when there are enough. Development will be ongoing on this, I think!
Although I’m not proficient at all with Blender, I’m determined to be. The idea here is to create matching high quality characters and objects, and then combine into a single resource pack for you to use.
The High Quality Assets I release will most likely not be free; however, once I’ve learned the essentials of Blender for creating things for SGB, I’ll also have a lot of free assets available for download.
This, the second Smile Game Builder tutorial tutorial is an overview on creating basic maps.
It doesn’t go into much detail, as everything is straightforward. It shows the basics of navigating the map in the editor, placement of tiles and adding events. Continue reading “Smile Game Builder – Tutorial #2:
Creating Maps Overview”