The latest tutorial in Mottzy Minutes demonstrates how to create and implement a character select menu system in SMILE GAME BUILDER.
Character Select Menu Video
Parts 1 & 2
Part 1 covers the rendering the menu and the select box to select characters.
In Part 2, he’ll deal with the character selection and camera rendering process!
It will become part of the MakerBaseSGB project.
You can also check out Mottzy’s blog for more news on his projects and his for more tutorials.
Mottzy’s latest video in his Mottzy Minutes YouTube series demonstrates the basic idea behind key inputs.
Handling Key Inputs Video
This is more an introductory video on key inputs, with plans for follow-up tutorials on key inputs and image placements for things like character or object menus.
As always, you can also check out Mottzy’s blog for updates on all of his projects and his for more tutorials.
This is another tutorial video in the Mottzy Minutes YouTube series.
Mottzy looks extensively at creating and using a variable sorting algorithm in SMILE GAME BUILDER.
Sorting Variables Video Tutorial
This is longer than his usual videos, but it’s worth watching all the wa through. You can also check out Mottzy’s blog for updates on all of his projects and his for more tutorials.
Following on from his previous tutorial, Smooth Status Bars, Mottzy demonstrates advanced techniques for a dynamically moving HUD without the need for an additional overlay.
Advanced Bars & Gauges Video Tutorial
The video below is a two part tutorial. The first part shows how to set up the HUD and the second part provides a neat method for easily importing the assets and event scripts he’s used in his tutorials into your own projects via his MakerBaseSGB.
For the next video in the Mottzy Minutes tutorials series, Mottzy demonstrates something I’m sure many of us can use in our games.
Smooth Status Bars
It’s a simple but effective method for implementing a dynamic HUD for, in this case, an Insanity stat, but it can be adapted easily for other things.
Here’s another video in the growing Mottzy Minutes tutorials series.
Hunger Tutorial Video
If you ever want to have a hunger system in your games, this is one way to do it. Kind of has that "grim reaper" vibe to it when hunger reaches zero.
The next video tutorial in Mottzy‘s Mottzy Minutes series is up.
Knock-Back and Aura Effects Video Tutorial
Quoted from the original post:
A combined tutorial on adding a “knock-back” effect to player collisions with events, and an “aura” effect that can alter the player status based on their location in a rectangular area.
Mottzy‘s new video as part of his Mottzy Minutes series is up.
Health Bar Objects Video Tutorial
This time, he’s focusing on showing how player health can be represented visually. His twist is a "follower" indicating health status.
SMILE GAME BUILDER entusiast and SGB Discord member Mottzy has created a blog entitled Mottzy Makes. It has some interesting articles already and, no doubt, more will follow.
Object Collisions Video Tutorial
In fact, he’s started a short video tutorials series called Mottzy Minutes on YouTube.
This first video is about how to make object collisions with moving objects in SGB. This assumes a need for custom movement patterns, and requires a bit more custom code to make work.
In the video, he shows how to set up an event (a bat in this case) that moves left and right and when it collides with the player or the player collides with it, the message "You died!" appears. It’s very simple but can be expanded accordingly.