I created a new page, RPG Maker Times Livestreams, for my live-streams.
I will mostly live-stream SMILE GAME BUILDER game dev, including my own game, Conflux, as well as games – Skyrim, Witcher, Fallout 4, and other games (including indie games) – which will usually videos from previous live-streams.
In the beginning, however, I’m going to start test-streaming various games, classic, indie and new to see what works on my mid-spec rig. Details will follow.
We’re looking at streaming from this page. It’ll be either here or on YouTube. Stream themes and times are yet to be decided.
The Hi-Tex Assets Megapack Vol. 2 – Terrains: Walls is scheduled for release next week (earlier than anticipated).
Megapack #2 Contents
It contains 206 exterior wall terrains and variations, as well as their corresponding stairs and slopes, comprising 41 different types.
† Prices on Itch.io are slightly higher to offset deductions from Revenue Sharing and PayPal fees.
Note About the Megapack #1
The Hi-Tex Assets Megapack Vol. 1 – Terrain: Ground is available for purchase for $12.99.
I’m redoing the stairs and slopes for the megapack, so anyone who purchases – or has purchased – the pack before they’re implemented will be able to upgrade at no extra cost.
And, since this megapack contains the previously released terrains volumes 1 and 2 (and the unreleased volume 3), those who have already purchased them can buy this pack for 3.99 (saving around 75%). Simply use the Contact Us form on the Gnome Treasure Store and select the subject Product Re-Request. I will then send an email directly and, once payment has cleared, will give a link for the complete megapack for you to download.
At the beginning of this week, I started live-streaming SMILE GAME BUILDER. And I’d like to make it a regular weekly occurrence.
The initial idea behind the live-stream was that it would be a means to return to the video tutorials, especially as it’s been quite a while since my last tutorial.
You can watch the video below or at YouTube.
More Smile Game Builder Tutorials
I’m certainly going to continue live-streaming the SGB tutorials, scheduling them every Sunday at 10pm GMT/2pm PST/5pm EST.
I had planned on making these live-streamed videos "official" parts of the Tutorials & Showcases Playlist.
This will probably not apply any more, since I’m inevitably getting back to the tutorials soon. And I’ll be able to draw on materials from the live-streams, as well as other sources, for them.
The Hi-Tex Megapacks are high-textured assets I’m creating for SMILE GAME BUILDER. Each pack contains at least 200 base terrains and/or models and, for terrains, additional stairs and slopes terrains are also included.
Scheduled Release Dates
These are the scheduled release dates of all the Hi-Tex Megapacks:
Vol. 1: Ground TerrainsVolume 1 was released on 15 July 2019 on Gnome Treasure and Itch.io†.
This pack superceded the previous volumes because I’d initially planned on having three separate terrain packs, each with around 60 terrains. However, the third was never released. Hence, all three are now combined into a single megapack.
An add-on pack will follow some time in the future to include things like cave entrances, blood stains and fire burns.
Vol. 2 – Wall Terrains
This megapack, scheduled for release in August 2019*, contains all kinds of wall terrains, from brick walls to stone walls.
¶ The way development has been progressing on this pack, it’s likely that its release date will be brought forward.
Vol. 3 – Buildings Wall Terrains
Scheduled for release in September 2019*, this megapack will contain various exterior walls for buildings.
¶ I’m also looking into adding some unique matching wall "attachments" models for inclusion in this megapack.
House Pack Megapack
The original "House Pack", intended for release some time ago, was to contain interior wall terrains only: Stucco, Brick and Stone textures, including their corresponding lintels.
This new megapack will also include some wood panel walls, aged walls and wallpaper (at least that’s the plan).
After some consideration, I’m entertaining including additional generic household items (models) in this pack. Time will tell whether these are added or no depending on the resultant filesize.
¶ I have no release date in mind for this megapack.
† Prices on Itch.io are slightly higher to offset deductions from Revenue Sharing and PayPal fees.
This is an announcement for my SMILE GAME BUILDER Hi-Tex Terrain Packs.
New Terrain Megapack
Those who already bought Volumes 1 and 2 will get a special price for Volume 3. I’ll work out the details nearer the time of release.
¶ There are actually 203 terrains in the pack!
Included in the megapack for your convenience are two duplicate folders: One for stairs and one for slopes.
The files have been slightly altered with an added ST_ is for stairs and SL_ is for slopes – what else would they be, right?! – to easily distinguish them from the main terrains.
And all $5-tier or above patrons (subscribers) on my Subscribestar account will receive a discount and a copy of the purchased megapack at least a week before its official release. Can’t argue with that!
The price for the entire megapack will be $12.99 (slightly more on Itch.io to offset their fees and PayPal’s fees), as opposed to around $15.99 for all three individual packs. Although Volume 3 was never "officially" released, it was scheduled for a $2.99 (ish) price tag.
Combining all three volumes is a win-win. You get a great deal and I get a complete assets pack released.
Don’t think there haven’t been updates to SMILE GAME BUILDER?
SmileBoom has been busy but fairly silent on news about updates. However, they released a tantalizing sneak peak on their Facebook page.
TRUST ME! Although there is no official release date yet, it’s going to be something worth waiting for, so just be patient. And, of course, I’ll thoroughly go through it and tutorial-ize it!
What Is Tutoria?
As many of you already know, I started live-streaming SMILE GAME BUILDER on YouTube, specifically for developing Tutoria, the lands in which the game takes place.
Tutoria is a vast land mass sitting in the centre of the Primeval Ocean (a bit like Pangea before it shifted into the continents we know today).
It’s divided into two supercontenents: Aetios, the frigid ice-bound tundra in the north, and Kryuth, comprising more temperate climates in the south and the sweltering desert regions farther south and east.
Connecting them is a man-made bridge in the east, referred to simply as the Crossing, and an isthmus in the west known as the Dragon’s Causeway. The capital of Kryuth is Ancieryth and Aetios’s capital city is Cloverleaf.
The above image provides a very basic layout of what Tutoria is meant to look like. Details will inevitably change as development continues throughout the live-streams and the map itself might change over time. (The map was created on Inkarnate, an online map creator. You do need an account to use it, but you can still make some useful maps even with the Free version; the Pro version isn’t that badly priced either.)
The Purpose of Tutoria
The basic idea behind Tutoria – and the purpose of the live-streams on YouTube – is to create a game from start to finish (however long it takes) and then to post-process it in Unity so that it can then be downloaded and played by all.
It isn’t a serious attempt at game making! It’s simply to create a game over the course of one- or two-hour streams for others to watch. And that’s it!
As I develop Tutoria during the live-streams, I’ll also revisit some of my older video tutorials and bring them more up-to-date. Plus I’ll demonstrate how to create some of the graphics for the game, including icons, effects, and so on. This essentially makes it a tutorial live-stream with the end-goal of a completed game.
Incidentally, Sana of SmileBoom suggested the name "Tutoria" some time ago because I initially wanted to create a series of videos dedicated to creating a short game in SMILE GAME BUILDER based on my tutorials. And it stuck! Hence why it’s so named now.
During live-streams I’ll be giving away free stuff! Everyone likes free stuff, right?
This could be anything from Title screens to Game Over screens to assets that I create. In last week’s stream, I gave away a Title screen of a nice fairy sitting on a toadstool in a fairy ring.
In the beginning, these giveaways will be sporadic, pretty much as and when I feel like it, but over time, they’ll become a regular feature for all the Tutoria streams. I’ll usually announce this on Twitter and Facebook.
The rules for receiving these freebies (as they become available) are:
- You must say "Hi!" during the live-stream (even if you say nothing else).
- After the live-stream, you must contact me on Twitter or Facebook, or in Discord, with the name you used during the stream.
- You must NOT use them in anything but SMILE GAME BUILDER.
- You must NOT share them with anyone else or on any other website. (Of course, you can still use them in your games if you want to.)
A final note about the giveaways: In time, these free assets will make their way in packs on the Gnome Treasure online store and Itch.io. So if you want free copies you can collect them in the live-streams only!
Tutoria Live-Streaming Schedule
Live-streams for Tutoria were initially scheduled for Fridays. I had to fit this into my shifts at work. Now that they’ve changed slightly to Tuesday, Wednesday and Saturday, however, it makes it easier to work with as far as game development as a whole is concerned.
Starting this weekend, I’m rescheduling these live-streams for Sundays because, being the weekend, and based on the feedback I’ve also received, this seems to be a more convenient slot for a people to attend.
From now on, I’m going to live-stream SMILE GAME BUILDER only to continue building Tutoria, a game created from scratch, start to finish during the streams.
I’ve wanted to do this for quite some time; I just wasn’t in a position to do so. Since upgrading my computer and Internet speeds, it’s now viable to live-stream at a decent speed and quality, usually at 1080p.
As many of you probably know by now, I already started live-streaming SMILE GAME BUILDER, intending on creating a game from scratch, start to finish, during the stream. So far its schedule has been every Saturday at 10pm GMT/2pm PST/5pm EST, but I’m now aiming for twice per week to continue its development.
Next week the stream is scheduled for Friday and Saturday. However, as of the week commencing 25 March 2019, my work hours change, so live-streaming will be rescheduled for
Thursdays and Fridays Sundays.
The idea behind developing Tutoria is to creating a full game from start to finish, including any necessary graphics during the stream.
It also serves tutorials and additional techniques in SGB, some of which are based on many of my old tutorials (updated to the current version) and some are new ones.
During live sessions, viewers will be able to offer suggestions for shaping the way Tutoria evolves. Although I’ve written an outline for the underlying storyline, in the beginning I probably won’t worry too much about it. As the game develops, however, that plot will be adhered to more as it’s gradually fleshed out.
Viewers can also ask questions about SGB in general in chat (or talk amongst themselves) and I’ll answer as many of them as I can – if I can!.
Only on YouTube
I will only live-stream this on YouTube.
The reason for this is simple: I don’t care for Twitch. Sorry!
I’ve tried to stream on Twitch – and, indeed, tried to like the platform – but I simply can’t do it. Until now, I’ve multi-streamed on both platforms, sometimes smoothly, sometimes with a few hiccups. Many people like Twitch; I don’t.
Twitch tends to "expire" videos after a set amount of time. One way to bypass this is to "highlight" videos, which is somewhat of an inconvenience. YouTube does no such thing. Besides, I’m more established on YouTube and, rather than having too many fingers in too many pies, as a sequitur being able to eat one pie is better and easier.
When the game is finished (however long it takes), it’ll be fine-tuned – including post-production through Unity – and released for all SGB users to play.
The link will then be available on my Itch.io account and it’ll be freely available for download.
I’ve mentioned numerous times about having a backup for my Smile Game Builder tutorials and any other videos I create just in case something happens to my YouTube channel because, well, you never know with the current partisan and increasingly censorial climate there. So, it’s time to make it official.
Backing Up To BitChute
If you haven’t already, create a BitChute account. That way you can comment, suggest ideas for new tutorials, or just to say Hi.
My new alternative BitChute Channel will include playlists for Smile Game Builder and RPG Maker MV content. The latter playlist will also include some unique content.
I’m not completely migrating to BitChute; it’s intended as an alternative or a backup channel only at this point. Moreover, videos – notably the Smile Game Builder ones – will start at #61 onwards (whatever their topics).
When it comes to promoting any new videos I create, I’ll try and post links to both BitChute and YouTube to give a choice on which to visit.
Although I started live-streaming Elder Scrolls Online, I’m also going to have regular live-streams with Smile Game Builder. In the beginning, these will be sporadic but as time goes on they’ll be more regular.
The content of these live-streams will eventually move towards creating a proper game, based loosely on the tutorials and containing many of the methods I used in them, until it’s complete. The game, under the title Tutoria, will then be released as a public free game.
At the moment, my live-streaming schedule is every Friday at 10pm GMT, so be sure to check my social media accounts for updates on when I go live.
This was announced on the SmileBoom Updates page.
SMILE GAME BUILDER ver1.11.4
- We’ve fixed an error: it didn’t work when you select "Leader Only" in Revive Setting of Game Over Setting.
- We’ve fixed an error: some GPUs make the editor terrain cursor shift/blink.
- We’ve fixed an error: when you use "Escape Loop" in multiple loops, it escapes after the next first "End Loop".
- We’ve fixed an error: some GPUs make a graphic left in the preview window, even if you delete a member in the "Starting Party".
- We’ve fixed an error: "Heal by x% of Magic Attack" didn’t work properly on the field maps.
- We’ve fixed an error: in the English version, the sentence when an event template was switched into an advanced event is grammatically incorrect.
- We’ve fixed an error: a sample model, B3_Castle.fbx, is now FBX2014 Binary format.
- We’ve fixed an error: it gives you an error when you cancel the overwrite save in the 3D Character Editor.
- We’ve fixed an error: the “Monster Position” button in the event panel, "Place Battle", can be clicked even if the battle setting is the 2D battle system.
- We’ve fixed: if it fails to save the data during the saving process, you can choose to revive the last saved data.
- We’ve implemented: you can search event contents by text using "Event Search" window if you press Ctrl+F during the map editing.
Exporter for Unity 1.1.2
- We’ve fixed an error: an import error shows up when you import exported project data using Unity2017.2.
- We’ve fixed an error: an import error shows up when you import a model which contains more than 32 materials.
- We’ve fixed: now you cannot export Unity project data in the game file folder.
- We’ve fixed an error: if a model containing material animations is placed as an event, it doesn’t animate properly.