Yesterday, to celebrate the fiftieth video in my Smile Game Builder tutorials series, I decided to finally do the exporting to Android tutorial. However, it took an inordinate amount of time to do and my computer crashed several times. I was so frustrated I gave up on it for now.
Unfortunately, any SGB/Unity tutorials I had scheduled will now have to wait; my computer just can’t handle it. So I’m saving up for a new computer. If you’d like to donate towards this, you can use my PayPal. Any amount will be greatly appreciated and will go towards the new computer, allowing me to create more tutorials and start live-streaming, notably more AAA games.
Regular tutorials will continue as normal, however, including bringing my older tutorials up-to-date in line with the current build updates.
This is a demo video of the official intro for Otherworld: Through the Veil for Smile Game Builder, which I’ve been working on – on and off – for quite some time.
Intro Demo Video
As further progress is made, I’ll post further updates on the game.
This is just a quick update on what’s going on and a few plans. I was feeling "off" yesterday so didn’t do a whole lot. And I’m back in work Tuesday. I’m slowly getting into a routine though, so it’ll make this new time management system I have more flexible around work.
So the plan is that I’m first focusing more on revamping and updating the blogs, bringing them up-to-date and tweaking them. They will then be ready for the new branding.
The second focus is on finishing the Smile Game Builder Hi-Tex Terrain and House Terrain packs so they’ll be ready as a single pack.
And starting next week, I’ll be back to the regular once-per-week video tutorials for awhile before transitioning properly to two tutorials per month, either as two videos or one video and one blog post.
Bear with me during this time. I’m getting back on track slowly but surely!
Say What? Why?
As part of YouTube’s sweeping changes and newest, most recent hyper-fastidious rules, my channel will no longer be eligible for monetization because "it doesn’t meet the new threshold of 4,000 hours of watchtime within the past 12 months and 1,000 subscribers". And there are other limitations being imposed as well that will benefit neither you guys nor I.
My channel is a very small hobbyist channel, primarily focusing on tutorials and showcase videos for SGB. Smile Game Builder is a constantly evolving engine, but its overall user base is still comparatively small. And that essentially makes it a niche game engine.
As a result, my channel doesn’t make a lot of money in the first place, but every little helps, even if paychecks are sporadic (usually every 5-6 months). This would normally contribute towards web hosting and other investments (such as video editing software) to ensure that I can produce regular, quality tutorials, as well as additional software to create assets and models. With this new imposition, it would mean that ALL of my videos – both those currently uploaded and future ones – will be automatically rendered ineligible for monetization.
This isn’t really about the money, it’s about principle. It’s very deflating when you work so hard to build something from the beginning to a point where you feel comfortable with it, at a slow but steady pace to fit in with your lifestyle, only to have it ripped away from you where you essentially have to start all over again.
What’s Next?It may be a case of continuing to upload the tutorials on YouTube as consistently as I have been until the "requirements" are met, thereby, maintaining consistency and presence.
However, based on the analytics trends, that may not happen for some time because I’ll still fall short on persistent subscribers and expected watch time. Thus, within the 30 days before my entire channel is no longer eligible for any kind of monetization, it likely will not reach these targets. It may be doable with an inordinate amount of hard work, but it’s simply not practicable. And it becomes extremely disheartening.
And this means re-evaluating the entire business model around which part of the rebranding is based, including advertisements and sponsorships (present and future). So this raises questions on whether it’s worth it and whether or not it would benefit both RPG Maker Times and you, my supporters and followers.
As many of you may already know, I’ve been thinking about RPG Maker Times’s re-branding and re-marketing strategy for a while now. And part of that has been Tryggr the Troll, its official mascot. As an example of the lunacy of their demonetization bot, most of the videos he’s appeared in seems to have resulted in almost instant demonetization, yet others where he isn’t as prevalent, or where he isn’t present at all, have remained intact. It begs the question as to whether a bare-chested fantasy troll in a loincloth is really so "suggestive", or whether I should completely eradicate him as a mascot and create something more "genteel" just to appease the "sensitivities" of this bot. I was willing to do this to ensure compliance with YouTube’s new terms; there’s no point now.
Therefore, Tryggr is – and will remain – the face of RPG Maker Times as it transitions into its new form for 2018.
What’s The Future?
The future isn’t as grim as it may first sound. I will be posting regular tutorials and more regular content elsewhere (not primarily on YouTube), which will become the official Smile Game Builder Tutorials & Showcases channel.
And while, since YouTube is still the "devil everyone knows", the usual weekly tutorials will continue. The numbers of the tutorials on YouTube may not match either.
To end this otherwise depressing topic, I’d like to thank everyone who has supported and encouraged me so far, all of my followers and current sponsors.
Without you, this wouldn’t have become as much of a passion as it has. I enjoy creating tutorials and showcasing others’ works. It’s often said, "Do what you love and love what you do." I will certainly continue doing what I love doing for awhile at least. But I will do it elsewhere!
The end-of-the-month Smile Game Builder Monthly Digest is up (in line with keeping everything consistent for the last day or week of each month).
Xmas Pack Vol. 1 Competition
Simply comment "Happy Christmas" in your native language for a chance to win Serenity Game Studio’s "Christmas Pack" for Smile Game Builder!
All names will be put into a hat – literally! – and drawn at random. The closing date is Sunday 17 December 2017 and the winner will be notified the following day (or shortly thereafter) by message or email. Note that comments after the closing date will not be counted.
This video is the second Smile Game Builder Monthly Digest just to make it consistent for the end of the month. Future digests will be uploaded either the last day of the month or the last week of the month, showcasing SGB related websites, games, assets, and more.
Featured in this Video
Links Mentioned in the Video
Xmas Pack Vol. 1
SorynStream’s Game Floor Project
Monarch of Greed – Act 1 — 30% Off Until 6 December 2017!
If you want more digests throughout the month, let me know. And don’t forget to enter the giveaway competition to win a copy of the Xmas Pack Vol. 1 by Serenity Game Studios. Gotta be in it to win it!
This is the first in a new series of videos, the Monthly Digest, which showcases various Smile Game Builder related things – from assets to websites to games.
November 2017 Monthly Digest Video
Featured In This Video
This showcases a number of useful websites, assets and tutorials for you to utilize in your own projects:
Halloween Horror/Pumpkin Hunt Mini-Game
SorynStream’s Time System
3D-Dimensional Shop Models
December 2017 Monthly Digest
From next month, future Monthly Digests will be uploaded on the last Sunday/Monday of the month or, in case of holidays or work, some time during the last week of the month.
In next month’s Digest, I’ll be featuring some more of Jackson’s amazing assets, SorynStream’s new mini-game, and several other things. The topics may change, of course, but I’m trying for a variety of different SGB related subjects every month.
Here’s a compilation showcase of the first complete part of the Smile Game Builder Hi-Tex Terrain Pack‘s ground tiles, complete with stairs and slopes. There are more, but they’ll be in separate showcases.
I’ve put them into several categories (which may still change):
- Ground (GRO) – These are standard ground terrains, which usually comprise 4 variations (where appropriate): normal, short grass, long grass and cropped grass.
Thus far, there are around 30-40 ground type terrains (including variations).
- Caves (CAV) – There are two variations of caves for each terrain type: high and low.
These are created for specific positioning and only work – and look right – for their intended purpose.
- Walls (WAL) – These are specifically used for walls for buildings, but I’m sure they can be used for other things as well.
I haven’t been focusing too much on the walls yet, although these are mostly "horror" themed terrains (originally intended for use in Otherworld SGB).
The other terrain types I’ve started working on are ice and metal.
Because these do take some time to create, as I virtually create them from scratch (using certain textures as guides), the Hi-Tex Terrain pack will most likely not be free.
Hopefully, sometime in the future, they’ll be separately available either as a DLC through Steam or directly from the website. That’s the plan anyway.
As many of you know by now, I do plan my tutorials in advance, so the next planned Smile Game Builder tutorials right now (in no particular order) are:
- Creating and importing assets – terrains (video)
- Creating a quest system (video)
- Advanced variables – 3D cameras (blog)
- Creating a crime system (video)
- Creating HUDs (video and blog)
These are all subject to change, but these are the immediate plans I’ve laid out. Notwithstanding my work schedules, blog posts are usually Wednesday/Thursday and video uploads are usually Sunday/Monday.
There is no Smile Game Builder blog or video tutorial this week.
Life has become chaotic again. Not only have I been working extra shifts, I’ve also been so focused on my RPG Maker MV project, The Gladiator Program MV and its graphics that time just evaporated.
Things should get back on track next week. And I’ll continue with the blog articles and video tutorials and showcases.
I spent the past few days playing through some of the Smile Game Builder games now available. This is for the Top 5 Showcase video I’m planning. This isn’t as easy as it should be because many of them are really good games.
The list of games I’ve played or will be playing are (in no particular order yet):
Other games available:
I’m already carefully planning my next set of tutorials, both blog and video entries, and will start restructuring my upload schedule to accommodate. I’ll post more about that later.