A Healer Only Lives Twice - Showcase
Posted in Assets Resource Pack

“A Healer Only Lives Twice” Character Resource Pack – Showcase

A Healer Only Lives Twice Character Resource Pack
A Healer Only Lives Twice
Character Resource Pack
The A Healer Only Lives Twice Character Resource Pack DLC for Smile Game Builder was released on 19 July 2017, based on the game Iron Will by Pon Pon Games.

The game won the Bitsummit Award in 2015, given to those stand-out games, and deservedly so! It’s a remarkable DLC with plenty unique animations and characters to use in your games.

Showcase Video

All in all, this Smile Game Builder DLC is quite remarkable, notably for its animated motions, which are uniquely customized. It comes with 95 models in total including its color variations. And there are a few other surprises in it too, which I’ll let you discover on your own.

I would highly recommend this for all Iron Will fans, and those who aren’t familiar with it as well.

Smile Game Builder Update v1.7.5.2
Posted in News & Updates

Smile Game Builder Update v1.7.5.2 – Import OBJ & Terrain Height

Good news for Smile Game Builder users. The latest update is actually a significantly useful one.

Importing OBJ

You can now import OBJ models instead of just FBX ones. Using OBJ is less proprietary than FBX and more universal.

A plethora of programs exist, both online and as downloadable software, to create 3D objects and export them to OBJ format. So with this update (currently still in beta), it opens the doors to 3D model creation. Since I’m a 3D noob, even I’ll be able to start creating models.

Terrain Height

The second update is being able to increase the terrain height to 20. Imagine huge mountains or dizzying skyscrapers in your game! And when you reach the top, it’ll give you a fresh perspective on everything below.

Tryggr Crying - No Smile Game Builder Tutorials
Posted in News & Updates

No Tutorials This Week – Busy As A Bee

There are no Smile Game Builder video or blog tutorials this week.

I’ve had to prioritize things and spent my days off and the entire weekend in discussions with sponsors; going through legalese for several contracts; editing, rewriting and expanding one of my old novellas and looking for a publisher for it; and catching up on some chores.

This week is my last week at work before I have 2½ weeks off. During that time, I will certainly be making up for lost time and producing much more content, notably for Smile Game Builder, both on the blog and with videos. However, I’ll most likely have some RPG Maker content as well at some point.

If you do have questions regarding SGB, however, feel free to message me on Twitter, Facebook or YouTube, and I’ll do my best to answer them.

Jacob's Monster Pack Vol. 1
Posted in Assets Resource Pack

Jacob’s Monster Pack Volume 1 – Smile Game Builder Assets

Jacob has finally released his Monster Pack! Get the DLC on Steam. I can’t wait to get this and try it out. Payday isn’t that far away.

There are 10 different 3D monsters in total included in the package, with some models having several color options and sizes. Moreover, as a bonus model you will also receive the "Talking Tree"!

Otherworld: Through the Veil
Posted in Game Development SGB Games

FIRST LOOK – Otherworld SGB: Through the Veil

This is the first look at the game I’m working on for Smile Game Builder. It’s a short, first-person supernatural thriller with plenty twists and turns, as well as some unique features.

Showcase Video


Smile Game Builder Tutorials
Posted in Tutorials

No Smile Game Builder Tutorial This Week

There’s no Smile Game Builder Tutorial this week!

Otherworld SGB: Through the Veil

Otherworld: Through the Veil
Otherworld: Through the Veil
This is primarily because of development on Otherworld SGB: Through the Veil.

It’s a project I wanted to create for a long time and, with everything I now know of SGB (including through the tutorials), it’s achievable.

Many of the techniques I demonstrated in some of the tutorials will also be used in Otherworld SGB.

Time Flies When You’re Having Fun!

You can have the BEST time management skills in the world, but Time is a hungry, fickle mistress, who will throw at you things that consume the most time, thereby, distracting you.

And, despite having 11 days off, they went by far too quickly. Everything I’d intended to achieve during this time was very particular, with each item allotted a specific timeframe.

Time is a hungry, fickle mistress, who will throw at you things that consume the most time…Companion Wulf
However, as always, things like debugging and designing graphics often means that you’ll go over your allocated time slots.

Unfortunately, this means 3 of the planned showcases (including SGB resources and games) have been pushed back.

I’m back to work tomorrow, with the usual routine of having 2-3 days to work on anything project- or game-related. It’s NOT the "job of my dreams" – game development is! – but, hey, it pays the bills!

Otherworld: Through the Veil
Posted in Game Development SGB Games

Unveiling New Smile Game Builder Game – “Otherworld: Through the Veil”

I’m unveiling my new Smile Game Builder project next month, entitled Otherworld: Through the Veil.

It’s a short supernatural thriller and is something I’ve wanted to work on for some time. It’ll contain a lot of the techniques I’ve used in my tutorials.

I’ll post more details next month, but in the meantime you can keep up-to-date with it (and other Smile Game Builder news on the Facebook page and the Otherworld MV Twitter account.

Smile Game Builder Tutorials
Posted in Tutorials

Announcing Tutorials

This is just a quick announcement regarding future tutorials.

From now on, although I’ve written many in advance, I won’t announce the week’s Smile Game Builder tutorials, as this seems subject to change frequently.

For the next few weeks, I’m going through the comments, requests and how-to’s I’ve received. And then put them in tutorials (if they’re viable). With some, I’ll revisit previous tutorials and show alternative methods.

I also have a number of "surprises" in store, notably during the weeks I have off.

In Vitra - Smile Game Builder
Posted in SGB Games

In Vitra – Upcoming SGB Game

In Vitra is a game in development for Smile Game Builder. Its release date has been set for March 25 and it’ll be available in English, Japanese and German. And it looks awesome and a lot of fun to play!

Game Synopsis

In Vitra - An SGB Game In Development
In Vitra – An SGB Game In Development
In Vitra is a fantastic role-playing game with a turn-based combat system. It will lure you into the mysterious world of Vitra.

In Vitra - In-Game Snapshot
In Vitra – In-Game Snapshot
After years of relentless battles against horrible monsters, finally, peace seems to return to Vitra – when suddenly a strange illness spreads throughout the land. When his grandmother is struck by a serious disease, young Noa and his friend Luke embark on a quest for a cure. But their adventure turns out to be more challenging than they thought. To prevent the plague from spreading even further they have to trace it back to its true origin.

In Vitra - In-Game Screenshot
In Vitra – In-Game Screenshot
Together with the pharmacist’s daughter Lee-Belle and the young priestess Billa Noa and Luke begin their perilous journey far away from any human settlement. They have to face more and more fearsome creatures. And in the course of their adventure the four friends surprisingly come across an even bigger secret.

Join our four friends as they venture deep into the lush green lands of Vitra. Discover a fantastic world full of monsters and mysteries. Find out more about Vitra’s dark past and reveal the well-kept secret of the dangerous affliction.


  • Experience a fantastic top-down role-playing game
  • 15 hours of pure JRPG fun
  • Immerse yourself in an exciting fantasy story full of surprises
  • Embark on a dangerous journey and solve the mystery of Vitra
  • Face dozens of lovingly designed creatures that inhabit the dark and unpredictable part of Vitra
  • Learn countless spells and skills including a tier system
  • Test your mettle with the challenging turn-based combat system
  • Enjoy a fantastic soundtrack
Posted in Game Development

When Game Dev Goes Wrong, It Can REALLY Go Wrong! Haha!

During my journey with Smile Game Builder, from its early beta-testing to its current version, and some truly strange and unexpected things have happened.

It’s a journey. One of discovery and rediscovery. Even bugs and other anomalies can teach us things, not only about game development, but also sometimes about ourselves, about our limitations and, perhaps, areas we need to improve.