SMILE GAME BUILDER has a new update! I will do a tutorial or livestream (probably the latter) on Friday. We’ll continue game development the Tutoria maps created for the Campsite tutorials, utilising the new updates, including some tips and tricks.
- You can now create events that operate under specified conditions during battles. (Battle Events)
- You can change equipment forcibly. (Event Panel: Change Equipment)
- You can leave memos in event sheets. (Event Panel: Note)
- You can change battle damage formulas. (Weapons and Skills)
- You can specify motions when characters use their skills.
- You can call common events when characters use their skills.
- You can specify skills for item effects.
- You can call common events when characters use items.
- You can change the window image in the battles.
- You can use 8 directions for 2D animation.
- You can edit colors, bold and italic for messages and dialogues.
- You can display strings as images on the screen.
- We’ve fixed an error: sometimes it doesn’t import FBX models properly, when you use the automatic optimize importing.
- We’ve fixed an error: even if you make items of "Recover from KO" and "Recover HP", you can not use it unless a member is in the state of KO.
- We’ve fixed an error: it does not remember the last skill used during the battle.
- We’ve fixed an error: if the data size of Data-pack exceeds 1GB, an exception error of "system out of memory exception" occurs when launching the "Export Public Game File".
- We’ve fixed an error: an error occurs when pasting maps between projects with different terrain materials.
- We’ve fixed an error: some event panels are not completed when composing complex events.
- We’ve fixed an error: the images of the East and the West on the compass common event were opposite.
At the beginning of this week, I started live-streaming SMILE GAME BUILDER. And I’d like to make it a regular weekly occurrence.
The initial idea behind the live-stream was that it would be a means to return to the video tutorials, especially as it’s been quite a while since my last tutorial.
You can watch the video below or at YouTube.
More Smile Game Builder Tutorials
I’m certainly going to continue live-streaming the SGB tutorials, scheduling them every Sunday at 10pm GMT/2pm PST/5pm EST.
I had planned on making these live-streamed videos "official" parts of the Tutorials & Showcases Playlist.
This will probably not apply any more, since I’m inevitably getting back to the tutorials soon. And I’ll be able to draw on materials from the live-streams, as well as other sources, for them.
What Is Tutoria?
As many of you already know, I started live-streaming SMILE GAME BUILDER on YouTube, specifically for developing Tutoria, the lands in which the game takes place.
Tutoria is a vast land mass sitting in the centre of the Primeval Ocean (a bit like Pangea before it shifted into the continents we know today).
It’s divided into two supercontenents: Aetios, the frigid ice-bound tundra in the north, and Kryuth, comprising more temperate climates in the south and the sweltering desert regions farther south and east.
Connecting them is a man-made bridge in the east, referred to simply as the Crossing, and an isthmus in the west known as the Dragon’s Causeway. The capital of Kryuth is Ancieryth and Aetios’s capital city is Cloverleaf.
The above image provides a very basic layout of what Tutoria is meant to look like. Details will inevitably change as development continues throughout the live-streams and the map itself might change over time. (The map was created on Inkarnate, an online map creator. You do need an account to use it, but you can still make some useful maps even with the Free version; the Pro version isn’t that badly priced either.)
The Purpose of Tutoria
The basic idea behind Tutoria – and the purpose of the live-streams on YouTube – is to create a game from start to finish (however long it takes) and then to post-process it in Unity so that it can then be downloaded and played by all.
It isn’t a serious attempt at game making! It’s simply to create a game over the course of one- or two-hour streams for others to watch. And that’s it!
As I develop Tutoria during the live-streams, I’ll also revisit some of my older video tutorials and bring them more up-to-date. Plus I’ll demonstrate how to create some of the graphics for the game, including icons, effects, and so on. This essentially makes it a tutorial live-stream with the end-goal of a completed game.
Incidentally, Sana of SmileBoom suggested the name "Tutoria" some time ago because I initially wanted to create a series of videos dedicated to creating a short game in SMILE GAME BUILDER based on my tutorials. And it stuck! Hence why it’s so named now.
During live-streams I’ll be giving away free stuff! Everyone likes free stuff, right?
This could be anything from Title screens to Game Over screens to assets that I create. In last week’s stream, I gave away a Title screen of a nice fairy sitting on a toadstool in a fairy ring.
In the beginning, these giveaways will be sporadic, pretty much as and when I feel like it, but over time, they’ll become a regular feature for all the Tutoria streams. I’ll usually announce this on Twitter and Facebook.
The rules for receiving these freebies (as they become available) are:
- You must say "Hi!" during the live-stream (even if you say nothing else).
- After the live-stream, you must contact me on Twitter or Facebook, or in Discord, with the name you used during the stream.
- You must NOT use them in anything but SMILE GAME BUILDER.
- You must NOT share them with anyone else or on any other website. (Of course, you can still use them in your games if you want to.)
A final note about the giveaways: In time, these free assets will make their way in packs on the Gnome Treasure online store and Itch.io. So if you want free copies you can collect them in the live-streams only!
Tutoria Live-Streaming Schedule
Live-streams for Tutoria were initially scheduled for Fridays. I had to fit this into my shifts at work. Now that they’ve changed slightly to Tuesday, Wednesday and Saturday, however, it makes it easier to work with as far as game development as a whole is concerned.
Starting this weekend, I’m rescheduling these live-streams for Sundays because, being the weekend, and based on the feedback I’ve also received, this seems to be a more convenient slot for a people to attend.
This is the first in a new series of videos, the Monthly Digest, which showcases various Smile Game Builder related things – from assets to websites to games.
November 2017 Monthly Digest Video
Featured In This Video
This showcases a number of useful websites, assets and tutorials for you to utilize in your own projects:
Halloween Horror/Pumpkin Hunt Mini-Game
SorynStream’s Time System
3D-Dimensional Shop Models
December 2017 Monthly Digest
From next month, future Monthly Digests will be uploaded on the last Sunday/Monday of the month or, in case of holidays or work, some time during the last week of the month.
In next month’s Digest, I’ll be featuring some more of Jackson’s amazing assets, SorynStream’s new mini-game, and several other things. The topics may change, of course, but I’m trying for a variety of different SGB related subjects every month.
This is just a short post to show an experimental technique I’ve been working on, a Skyrim styled book-reading routine I recently put on Facebook.
The idea is to flip through the pages using the LEFT and RIGHT arrows to read the book’s contents, and then close the book with the CANCEL key.
There are two styles you can use:
- Single Book – Read a single book and flip through its pages.
- Multiple Books – Select the book you want to read and cycle through the pages of each.
The tutorial for this will be uploaded some time this month!
This is an overview tutorial on Smile Game Builder‘s Battle System. Much of this is straightforward, but I’ve also included some of my own thoughts and insights on battles as a whole and how everything is put together.
The topics covered are:
Otherworld SGB: Through the Veil
As mentioned in the video, this is the first look at my project Otherworld: Through the Veil for SGB. This will only be a short game before I move onto the next project I have in mind.
Jacob’s 3D Art
Also shown in the video are Jacob Mann’s Alien and Drone characters, so I’d like to give him a shout here. He’s currently working on a modular dungeon for Smile Game Builder, which looks absolutely awesome!
The next tutorials will go through some of the older ones and update them with better techniques, such as doors, and finishing the multi-part ones I did. I’m not sure the order yet, but there are at least three. That said, this may change depending on suggestions and inspiration.
Now that Smile Game Builder has been out for a while, a number of modelers have been busy creating assets. I thought I’d showcase some of them, so here are a few of the more recent assets for January 2017:
House Builder Pack
Jackson Meira is a talented modeler who has been producing some incredible free assets for SGB. One of these is the House Builder Pack, which enables to build your own stylized houses from precreated "template" models.
The pack contains three parts, each one jam-packed with models, which can be downloaded from his website. And check out his other models while you’re there. One of my favorites is the Balloon!
To keep up-to-date with Jackson’s works, including his upcoming SCI-FI Pack, you can subscribe to the Free Assets SGB page on Facebook.
Be sure to support him on his Patreon page as well. He creates these amazing models for free and, in my opinion, deserves some support for his dedication.
Chinese New Year Pack
Created by Cdaz, this free pack was created to celebrate the Chinese New Year and contains 8 Chinese dishes and 4 furniture models.
For more details, including the download link, visit its Steam page.
Comical Cowboy Pack
Also by Cdaz is this Western styled asset pack and it contains plenty of assets for you to use.
This pack contains:
- 11 outdoor building assets
- 8 interior furniture assets
- 13 decoration assets
- 3 doors assets
- 3 Food & Drink assets
- 9 Weapon assets
And that’s not all! To see exactly what this pack contains, visit its Steam page, where you can download it.
Advanced Variables allows you more scope when manipulating variables. It can be used for things like storing date and time, player stats and camera settings.
This tutorial is intended as an overview only, but I’ll definitely revisit this in the future, as I’ll be using advanced variables a lot. Continue reading “Smile Game Builder Tutorial #12:
Advanced Variables (Part 1)”
Camera Control is a new function available for Smile Game Builder. With it, you’re able to use cameras to create some stunning effects, such as for cut scenes and map panning.
Also in this tutorial is a quick event setup to allow you to view conversations from the first-person perspective, switching between characters as they talk. Continue reading “Smile Game Builder Tutorial #11:
Controlling the Camera”
This video, as the title suggests, is a brief overview on events.
It’s a straightforward, very basic and quick tutorial, focusing on customizing some of the preset events, but the next set of tutorials will go into much more detail with events, starting with characters and party members. Continue reading “Smile Game Builder – Tutorial #3: