SMILE GAME BUILDER has a new update! I will do a tutorial or livestream (probably the latter) on Friday. We’ll continue game development the Tutoria maps created for the Campsite tutorials, utilising the new updates, including some tips and tricks. New Features Bug Fixes
At the beginning of this week, I started live-streaming SMILE GAME BUILDER. And I’d like to make it a regular weekly occurrence. Tutorials Live-Streams The initial idea behind the live-stream was that it would be a means to return to the video tutorials, especially as it’s been quite a while […]
Tutoria Basic MaTutoria is a vast land mass sitting in the centre of the Primeval Ocean (a bit like Pangea before it shifted into the continents we know today). It’s divided into two supercontenents: Aetios, the frigid ice-bound tundra in the north, and Kryuth, comprising more temperate climates in the south and the sweltering desert regions farther south and east.
This is the first in a new series of videos, the Monthly Digest, which showcases various Smile Game Builder related things – from assets to websites to games.
This is just a short post to show an experimental technique I’ve been working on, a Skyrim styled book-reading routine I recently put on Facebook. The idea is to flip through the pages using the LEFT and RIGHT arrows to read the book’s contents, and then close the book with […]
This is an overview tutorial on Smile Game Builder‘s Battle System. Much of this is straightforward, but I’ve also included some of my own thoughts and insights on battles as a whole and how everything is put together. Tutorial Video The topics covered are: Otherworld SGB: Through the Veil As […]
Now that Smile Game Builder has been out for a while, a number of modelers have been busy creating assets. I thought I’d showcase some of them, so here are a few of the more recent assets for January 2017:
Advanced Variables allows you more scope when manipulating variables. It can be used for things like storing date and time, player stats and camera settings. This tutorial is intended as an overview only, but I’ll definitely revisit this in the future, as I’ll be using advanced variables a lot.
Camera Control is a new function available for Smile Game Builder. With it, you’re able to use cameras to create some stunning effects, such as for cut scenes and map panning. Also in this tutorial is a quick event setup to allow you to view conversations from the first-person perspective, […]
This video, as the title suggests, is a brief overview on events. It’s a straightforward, very basic and quick tutorial, focusing on customizing some of the preset events, but the next set of tutorials will go into much more detail with events, starting with characters and party members.