Tutorial #50 for Smile Game Builder is up! This "Special Edition" revisits some of my previous tutorials and brings them up-to-date, mostly to take advantage of Common Events.
In the final part of Parallel Events in Smile Game Builder, I focus on Triggered Automatically (1 Time Only) and Triggered Automatically (Repeated), further expanding on their uses and functionality.
In Part 1 of this series, I discussed what parallel events are and briefly each of their functions. In this second part, I’ll expand on Automatically Start (Synchronize and Run Repeatedly), which I’ll refer to as Auto-Start Sync from now on. The Auto-Start Sync Trigger An Auto-Run Sync trigger starts […]
In this new series, I’m going to discuss parallel events in Smile Game Builder: how they work and their relationships with other events on the maps. These are the "Automatically Start (Synchronize and Run Repeatedly)", "Triggered Automatically (1 Time Only)" and "Triggered Automatically (Repeated)" Start Event triggers.