The SMILE GAME BUILDER Tutorials Extra X03: Marie’s Flowers focuses on fetching Marie’s roses so she will join you. There’s a neat feature – MMORPG style – where the flowers have a "particle effect" that’ll disappear when you collect a rose. Video Tutorial Tutorials Extra Part #X04 The next part […]
The Tutorials Extra X01: Recruitment Note for SMILE GAME BUILDER has been published on YouTube. In this video, the player can view a note listing the party members’ requirements before joining. Their names are then crossed off the list when they’ve joined the party. Video Tutorial What Is the Tutorials […]
This week’s Smile Game Builder tutorial, Let’s Party!, is all about party and party members. Thanks, notably to the Version 1.11 update, you can do much more with your party members, including the caterpillar effect we no doubt know so well from RPG Maker. Video Tutorial Extended Version There […]
The Smile Game BuilderWaypoints Revisited: Resurrect at Set Waypoints tutorial allows you to set up a waypoint system where, after you die in battle, you’ll resurrect at a "stored" waypoint location. And you can log any waypoints you find on a wall map!
In this tutorial, the final one in the Characters & Party Members series, I go through additional options for Eldred to join the party: If a certain party member is in the party If you’ve visited a certain location If you’ve defeated a certain monster
In this tutorial, the penultimate part of the Characters & Party Members series, the final party member, Eldred, is added He wants a random item before he’ll join the party.
In this tutorial, following on from the first in the series, two more party members are added: Ignaz (who wants money) and Lisa (who wants an egg). They’ll join your party if you give them the items.
This is the fifth tutorial in the Smile Game Builder Tutorial series. In this multi-part video, the focus is on characters and party members. Each party member requires an item or condition to join, so Part 1 demonstrates how to set them up using a combination of presets and advanced […]