The SMILE GAME BUILDER Tutorial 58: Tips & Tricks (Part 9) video is up. It includes animated terrains and console-like commands for effects, such as flash screen and shake screen.
The concept of console commands has inspired me and given ideas to expand the "console" for other things, which I’ll put in a future tutorial.
I’ll combine the two parts into an Extended Version as soon as I find a suitable place (outside YouTube) to put them. I’m thinking about DTube…
This Tips & Tricks video is a multi-part tutorial on treasure chests.
The aim of this tutorial is to be as comprehensive as possible with as many methods as possible to add some dimension to your games.
It’s mostly based on the Complete Chests Tutorial I did for RPG Maker, converted for Smile Game Builder. Some methods from RPG Maker aren’t viable in SGB, but I’ve included them for consistency.
The sections covered in Part 1 are:
- (1) Basic Chest
- (2) Locked Chest
- (3) Random Contents
- (4) Combination Lock – ¶ Not quite viable in SGB
- (5) Trapped Chests
- (6) Picking Locked Chests
- (7) Monster-In-A-Box
- (8a) Items by Character Level
- (8b) Items by Character Level (Alternative Method)
- (9) Front Opening – ¶ Covered in Tutorial #14
- (10) Random Gold – ¶ Not possible in SGB
Part 2 will continue in next week’s tutorial, including evading/disarming traps and defeating all monsters before the chest appears.
This tutorial was deferred from its usual Sunday slot because of a hectic work schedule. So, the tutorial I wanted to upload wasn’t quite finished. Instead, I put another tips and tricks one with some of the ideas I’ve had for a while. Continue reading “Smile Game Builder Tutorial #23: Tips & Tricks (Part 3)”
In this tutorial, I share some more tips and tricks for Smile Game Builder. These are things to enhance or build your game or things that don’t really fit larger tutorials and FAQs. Continue reading “Smile Game Builder Tutorial #20:
Tips & Tricks (Part 2)”
This tutorial shows how to create a basic relationship system, where the player gives gifts to female NPCs to build "likeability".
Each NPC has a "relationship rating", which, when it’s high enough, gives the option for marriage if a rainbow amulet is in the player’s possession (an idea borrowed from Skyrim). Continue reading “Smile Game Builder Tutorial #16:
In this tutorial, I make use of triggers, notably the autorun parallel trigger. The idea is to set up a meeting with three characters. Once they’ve all been summoned, a message will appear telling you to return to the house for the meeting.
A number of switches and event triggers are used to achieve the goal of this tutorial. Continue reading “Smile Game Builder Tutorial #15:
Continuing from the Part 1 of the Working with Conditions tutorial, we set up an event where a woman approaches the player after you have a certain item (lemon balm). She then asks if you want a potion before running off into the nearby forest. Continue reading “Smile Game Builder Tutorial #10:
Working with Conditions (Part 2)”
In this tutorial, the final one in the Characters & Party Members series, I go through additional options for Eldred to join the party:
- If a certain party member is in the party
- If you’ve visited a certain location
- If you’ve defeated a certain monster
In this tutorial, the penultimate part of the Characters & Party Members series, the final party member, Eldred, is added
He wants a random item before he’ll join the party. Continue reading “Smile Game Builder Tutorial #7
Characters & Party Members (Part 3)”