AmalgamAsh‘s "progressive updates" review of Quietus v0.3 (which he’s conveniently cited as v0.3.7) is on YouTube. Watch the Video On the Points Made Addressing some of Ash’s points, I overlooked the "missing" desk, but will resolve in the next version. For now, I won’t create custom models, using the default […]
Projects
Those who follow me on social media already know about the various projects I’m working on, including my games. Various Game Engines I’ve tried my hand at various genres and storylines, inculding a quasi-biographical game entitled Confluction, but none of them really progressed beyond initial concept. There are numerous reasons […]
The game I’m working on for SMILE GAME BUILDER – for those who don’t already know – is entitled Starborn: The Fallen. Its current game dev home (for now) is on Gamejolt. You can follow the project there if you want to keep up-to-date with its progress and development. Showcase […]
The end-of-the-month November 2017 Smile Game Builder Monthly Digest is up (in line with keeping everything consistent for the last day or week of each month).
Smile Game Builder has been out for some time now. So, it’s inevitable that there would be a number of games available for it. Sometime next week, I’ll be showcasing some of the games currently available in Smile Game Builder. This includes both free and paid games. These are all […]
In this week’s tutorial, I give some insight into customizing more of the system graphics in Smile Game Builder, specifically message windows. This includes normal message windows, dialogue windows and the status window. Video Tutorial Message windows are only the tip of the iceberg when it comes to customizing system […]
This is the first look at the game I’m working on for Smile Game Builder. It’s a short, first-person supernatural thriller with plenty twists and turns, as well as some unique features. Showcase Video Credits
I’m unveiling my new Smile Game Builder project next month, entitled Otherworld: Through the Veil. It’s a short supernatural thriller and is something I’ve wanted to work on for some time. It’ll contain a lot of the techniques I’ve used in my tutorials. I’ll post more details next month, but […]