The Anatomy of A Terrain is a new series of short videos in the Tutorials Extra playlist dedicated to creating terrains. The series teaches how to create terrains, from basic to advanced to animated terrains. Video Tutorial The first vide in the series covers a basic, simple terrain. Parts 2 […]
Terrain
The Hi-Tex Assets Megapack Vol. 2 – Terrains: Walls is scheduled for release next week (earlier than anticipated). Megapack #2 Contents It contains 206 exterior wall terrains and variations, as well as their corresponding stairs and slopes, comprising 41 different types. This will be available on the Gnome Treasure and […]
This week’s tutorial is a how-to for creating basic terrains in Smile Game Builder. This isn’t anything fancy, like animated terrains, just the anatomy of a terrain. I use several sizes in this tutorial to demonstrate how they work in SGB and give my own insight on creating your own […]
Life has become chaotic again, primarily with extra shifts at work, so I haven’t been able to prepare any Smile Game Builder tutorials this week. That said, I have been working on "scripts" (rough notes) for it. So, next week’s video tutorial will be a how-to on Creating Terrains. I’m […]
Good news for Smile Game Builder users. The latest update is actually a significantly useful one. Importing OBJ You can now import OBJ models instead of just FBX ones. Using OBJ is less proprietary than FBX and more universal. A plethora of programs exist, both online and as downloadable software, […]