Posted in Tutorials

Advanced Bars & Gauges, MakerBaseSGB |
Smile Game Builder |
Mottzy Makes

Following on from his previous tutorial, Smooth Status Bars, Mottzy demonstrates advanced techniques for a dynamically moving HUD without the need for an additional overlay.

Advanced Bars & Gauges Video Tutorial

The video below is a two part tutorial. The first part shows how to set up the HUD and the second part provides a neat method for easily importing the assets and event scripts he’s used in his tutorials into your own projects via his MakerBaseSGB.

Mottzy also has a blog and a YouTube channel called Mottzy Makes. Be sure to check them out and subscribe to his channel.

Posted in Tutorials

Smile Game Builder – Smooth Status Bars |
Mottzy Minutes #6

For the next video in the Mottzy Minutes tutorials series, Mottzy demonstrates something I’m sure many of us can use in our games.

Smooth Status Bars

It’s a simple but effective method for implementing a dynamic HUD for, in this case, an Insanity stat, but it can be adapted easily for other things.

You can check out Mottzy’s blog for updates on all of his projects and his YouTube channel for more tutorials.

Posted in Tutorials

Smile Game Builder – Hunger | Mottzy Minutes #5

Here’s another video in the growing Mottzy Minutes tutorials series.

Hunger Tutorial Video

If you ever want to have a hunger system in your games, this is one way to do it. Kind of has that "grim reaper" vibe to it when hunger reaches zero.

For more of his related videos and tutorials, you can check his blog and YouTube channel.

Posted in Tutorials

Smile Game Builder – Knock-back and aura effects |
Mottzy Minutes #4

The next video tutorial in Mottzy‘s Mottzy Minutes series is up.

Knock-Back and Aura Effects Video Tutorial

Quoted from the original post:

A combined tutorial on adding a “knock-back” effect to player collisions with events, and an “aura” effect that can alter the player status based on their location in a rectangular area.

Make sure you also check his blog and YouTube channel for more related content.

Posted in Tutorials

Smile Game Builder – Health Bar Objects |
Mottzy Minutes #2

Mottzy‘s new video as part of his Mottzy Minutes series is up.

Health Bar Objects Video Tutorial

This time, he’s focusing on showing how player health can be represented visually. His twist is a "follower" indicating health status.

Be sure to check his blog and YouTube channel for more related content.

Posted in Tutorials

Smile Game Builder – Object Collisions |
Mottzy Minutes #1

SMILE GAME BUILDER entusiast and SGB Discord member Mottzy has created a blog entitled Mottzy Makes. It has some interesting articles already and, no doubt, more will follow.

Object Collisions Video Tutorial

In fact, he’s started a short video tutorials series called Mottzy Minutes on YouTube.

This first video is about how to make object collisions with moving objects in SGB. This assumes a need for custom movement patterns, and requires a bit more custom code to make work.

In the video, he shows how to set up an event (a bat in this case) that moves left and right and when it collides with the player or the player collides with it, the message "You died!" appears. It’s very simple but can be expanded accordingly.

Be sure to check his blog and YouTube channel for more related content.

Posted in Tutorials

NEWS: Live-Streaming Smile Game Builder

At the beginning of this week, I started live-streaming SMILE GAME BUILDER. And I’d like to make it a regular weekly occurrence.

Tutorials Live-Streams

The initial idea behind the live-stream was that it would be a means to return to the video tutorials, especially as it’s been quite a while since my last tutorial.

You can watch the video below or at YouTube.

More Smile Game Builder Tutorials

I’m certainly going to continue live-streaming the SGB tutorials, scheduling them every Sunday at 10pm GMT/2pm PST/5pm EST.

I had planned on making these live-streamed videos "official" parts of the Tutorials & Showcases Playlist.

This will probably not apply any more, since I’m inevitably getting back to the tutorials soon. And I’ll be able to draw on materials from the live-streams, as well as other sources, for them.

Smile Game Builder - Tutoria: Developing A Live-Stream Game
Posted in News & Updates

Developing Tutoria for Live-Streams

What Is Tutoria?

As many of you already know, I started live-streaming SMILE GAME BUILDER on YouTube, specifically for developing Tutoria, the lands in which the game takes place.

Tutoria Basic Map - SMILE GAME BUILDER
Tutoria Basic Map – SMILE GAME BUILDER

Tutoria is a vast land mass sitting in the centre of the Primeval Ocean (a bit like Pangea before it shifted into the continents we know today).

It’s divided into two supercontenents: Aetios, the frigid ice-bound tundra in the north, and Kryuth, comprising more temperate climates in the south and the sweltering desert regions farther south and east.

Connecting them is a man-made bridge in the east, referred to simply as the Crossing, and an isthmus in the west known as the Dragon’s Causeway. The capital of Kryuth is Ancieryth and Aetios’s capital city is Cloverleaf.

The above image provides a very basic layout of what Tutoria is meant to look like. Details will inevitably change as development continues throughout the live-streams and the map itself might change over time. (The map was created on Inkarnate, an online map creator. You do need an account to use it, but you can still make some useful maps even with the Free version; the Pro version isn’t that badly priced either.)

The Purpose of Tutoria

The basic idea behind Tutoria – and the purpose of the live-streams on YouTube – is to create a game from start to finish (however long it takes) and then to post-process it in Unity so that it can then be downloaded and played by all.

It isn’t a serious attempt at game making! It’s simply to create a game over the course of one- or two-hour streams for others to watch. And that’s it!

As I develop Tutoria during the live-streams, I’ll also revisit some of my older video tutorials and bring them more up-to-date. Plus I’ll demonstrate how to create some of the graphics for the game, including icons, effects, and so on. This essentially makes it a tutorial live-stream with the end-goal of a completed game.

Incidentally, Sana of SmileBoom suggested the name "Tutoria" some time ago because I initially wanted to create a series of videos dedicated to creating a short game in SMILE GAME BUILDER based on my tutorials. And it stuck! Hence why it’s so named now.

Giveaways!

During live-streams I’ll be giving away free stuff! Everyone likes free stuff, right?

This could be anything from Title screens to Game Over screens to assets that I create. In last week’s stream, I gave away a Title screen of a nice fairy sitting on a toadstool in a fairy ring.

In the beginning, these giveaways will be sporadic, pretty much as and when I feel like it, but over time, they’ll become a regular feature for all the Tutoria streams. I’ll usually announce this on Twitter and Facebook.

The rules for receiving these freebies (as they become available) are:

  • You must say "Hi!" during the live-stream (even if you say nothing else).
  • After the live-stream, you must contact me on Twitter or Facebook, or in Discord, with the name you used during the stream.
  • You must NOT use them in anything but SMILE GAME BUILDER.
  • You must NOT share them with anyone else or on any other website. (Of course, you can still use them in your games if you want to.)

That’s it!

A final note about the giveaways: In time, these free assets will make their way in packs on the Gnome Treasure online store and Itch.io. So if you want free copies you can collect them in the live-streams only!

Tutoria Live-Streaming Schedule

Live-streams for Tutoria were initially scheduled for Fridays. I had to fit this into my shifts at work. Now that they’ve changed slightly to Tuesday, Wednesday and Saturday, however, it makes it easier to work with as far as game development as a whole is concerned.

Starting this weekend, I’m rescheduling these live-streams for Sundays because, being the weekend, and based on the feedback I’ve also received, this seems to be a more convenient slot for a people to attend.

SMILE GAME BUILDER Live-Stream
Posted in News & Updates

News: Live-Streaming SMILE GAME BUILDER

Live-Streaming Schedule

From now on, I’m going to live-stream SMILE GAME BUILDER only to continue building Tutoria, a game created from scratch, start to finish during the streams.

I’ve wanted to do this for quite some time; I just wasn’t in a position to do so. Since upgrading my computer and Internet speeds, it’s now viable to live-stream at a decent speed and quality, usually at 1080p.

As many of you probably know by now, I already started live-streaming SMILE GAME BUILDER, intending on creating a game from scratch, start to finish, during the stream. So far its schedule has been every Saturday at 10pm GMT/2pm PST/5pm EST, but I’m now aiming for twice per week to continue its development.

Next week the stream is scheduled for Friday and Saturday. However, as of the week commencing 25 March 2019, my work hours change, so live-streaming will be rescheduled for Thursdays and Fridays Sundays.

Developing Tutoria

The idea behind developing Tutoria is to creating a full game from start to finish, including any necessary graphics during the stream.

It also serves tutorials and additional techniques in SGB, some of which are based on many of my old tutorials (updated to the current version) and some are new ones.

During live sessions, viewers will be able to offer suggestions for shaping the way Tutoria evolves. Although I’ve written an outline for the underlying storyline, in the beginning I probably won’t worry too much about it. As the game develops, however, that plot will be adhered to more as it’s gradually fleshed out.

Viewers can also ask questions about SGB in general in chat (or talk amongst themselves) and I’ll answer as many of them as I can – if I can!.

Only on YouTube

I will only live-stream this on YouTube.

The reason for this is simple: I don’t care for Twitch. Sorry!

I’ve tried to stream on Twitch – and, indeed, tried to like the platform – but I simply can’t do it. Until now, I’ve multi-streamed on both platforms, sometimes smoothly, sometimes with a few hiccups. Many people like Twitch; I don’t.

Twitch tends to "expire" videos after a set amount of time. One way to bypass this is to "highlight" videos, which is somewhat of an inconvenience. YouTube does no such thing. Besides, I’m more established on YouTube and, rather than having too many fingers in too many pies, as a sequitur being able to eat one pie is better and easier.

Game Completion

When the game is finished (however long it takes), it’ll be fine-tuned – including post-production through Unity – and released for all SGB users to play.

The link will then be available on my Itch.io account and it’ll be freely available for download.

Posted in Tutorials

Change “Now Loading…” Text – SGB/Unity

Here’s a very small snippet on how to change the "Now Loading…" text in between scenes in Unity after you’ve exported your game.

Properties.cs

Navigate to and open Assets/src/fakemy/Properties.cs.

Replace "Now Loading …" with text of your choice.

Notes on Editing

I recommend using Visual Studio to edit Unity files because you can auto-synchronise editing with Unity.

Cool Suggestions

Some of the edits suggested by members of the Discord Server are:

  • Initializing…
  • Error 101
  • Installing virus //////// __ 80%