The SMILE GAME BUILDER Tutorials Extra X03: Marie’s Flowers focuses on fetching Marie’s roses so she will join you. There’s a neat feature – MMORPG style – where the flowers have a "particle effect" that’ll disappear when you collect a rose.
Tutorials Extra Part #X04
The next part of the Tutorials Extra series will focus on Ignaz, who (in the original tutorial) requested money before he would join. He wanted a fixed amount, but this time he’ll request a random amount.
The SMILE GAME BUILDER Tutorials Extra #X02: Recruiting Marie video is up on YouTube.
Marie requires flowers before she will join the party. This tutorial sets her conditions up and, when you have her flowers, her name gets crossed off the recruitment note (from Part 1) after she joined.
Tutorials Extra Part #X03
The next part of the Tutorials Extra series focuses on the flowers "fetch quest" for Marie, with an additional particle effect indicating where the flowers are (in the same style as many MMORPGs).
The SMILE GAME BUILDER Tutorial #68: Message Control Characters (Part 1) is uploaded to YouTube. It goes through using the control characters from page 110 of the manual to insert variable and string values in messages.
Message Control Characters (Part 1) Video Tutorial
Message Control Characters (Part 2)
The next part will cover more control characters, this time messages and text decoration from page 116 of the manual.
The Tutorials Extra X01: Recruitment Note for SMILE GAME BUILDER has been published on YouTube.
In this video, the player can view a note listing the party members’ requirements before joining. Their names are then crossed off the list when they’ve joined the party.
What Is the Tutorials Extra Series?
The Tutorials Extra is a series of videos comprising short bite-sized videos aiming to update my older tutorials, each following on from its predecessor. Each video also contains additional methods and enhancements, building on the original tutorials on which they’re based.
Mottzy’s latest video in his Mottzy Minutes YouTube series demonstrates the basic idea behind key inputs.
Handling Key Inputs Video
This is more an introductory video on key inputs, with plans for follow-up tutorials on key inputs and image placements for things like character or object menus.
As always, you can also check out Mottzy’s blog for updates on all of his projects and his for more tutorials.
Following on from his previous tutorial, Smooth Status Bars, Mottzy demonstrates advanced techniques for a dynamically moving HUD without the need for an additional overlay.
Advanced Bars & Gauges Video Tutorial
The video below is a two part tutorial. The first part shows how to set up the HUD and the second part provides a neat method for easily importing the assets and event scripts he’s used in his tutorials into your own projects via his MakerBaseSGB.
For the next video in the Mottzy Minutes tutorials series, Mottzy demonstrates something I’m sure many of us can use in our games.
Smooth Status Bars
It’s a simple but effective method for implementing a dynamic HUD for, in this case, an Insanity stat, but it can be adapted easily for other things.
Here’s another video in the growing Mottzy Minutes tutorials series.
Hunger Tutorial Video
If you ever want to have a hunger system in your games, this is one way to do it. Kind of has that "grim reaper" vibe to it when hunger reaches zero.
The next video tutorial in Mottzy‘s Mottzy Minutes series is up.
Knock-Back and Aura Effects Video Tutorial
Quoted from the original post:
A combined tutorial on adding a “knock-back” effect to player collisions with events, and an “aura” effect that can alter the player status based on their location in a rectangular area.