The Hi-Tex Megapacks are high-textured assets I’m creating for SMILE GAME BUILDER. Each pack contains at least 200 base terrains and/or models and, for terrains, additional stairs and slopes terrains are also included.
Scheduled Release Dates
These are the scheduled release dates of all the Hi-Tex Megapacks:
Vol. 1: Ground TerrainsVolume 1 was released on 15 July 2019 on Gnome Treasure and Itch.io†.
This pack superceded the previous volumes because I’d initially planned on having three separate terrain packs, each with around 60 terrains. However, the third was never released. Hence, all three are now combined into a single megapack.
An add-on pack will follow some time in the future to include things like cave entrances, blood stains and fire burns.
Vol. 2 – Wall Terrains
This megapack, scheduled for release in August 2019*, contains all kinds of wall terrains, from brick walls to stone walls.
¶ The way development has been progressing on this pack, it’s likely that its release date will be brought forward.
Vol. 3 – Buildings Wall Terrains
Scheduled for release in September 2019*, this megapack will contain various exterior walls for buildings.
¶ I’m also looking into adding some unique matching wall "attachments" models for inclusion in this megapack.
House Pack Megapack
The original "House Pack", intended for release some time ago, was to contain interior wall terrains only: Stucco, Brick and Stone textures, including their corresponding lintels.
This new megapack will also include some wood panel walls, aged walls and wallpaper (at least that’s the plan).
After some consideration, I’m entertaining including additional generic household items (models) in this pack. Time will tell whether these are added or no depending on the resultant filesize.
¶ I have no release date in mind for this megapack.
† Prices on Itch.io are slightly higher to offset deductions from Revenue Sharing and PayPal fees.
My new project for SMILE GAME BUILDER is entitled Confluction. This is a working title only at the moment, and it might change during the course of its development, but it’s kind of sticking!
Confluction is an obsolete word for "confluence", the "coming or flowing together, meeting, or gathering at one point".
Our destinies are fixed, but we forge our own paths. We might make choices that cause us to stray from the path of Destiny and deviate from its course, but we’ll always return to it at some point. And that’s the subtext for the game.
Many events in the game are loosely based on events in my own life; I’ve taken certain creative liberties with them. The choices you make in life do matter!
Custom ModelsMost of the models are being custom-made for this game.
I’m aiming for high-texture models and assets, so this is what will probably take the longest time to create since I create many of them by hand.
The focus will be on most of the models first, then the game itself. And then most likely at that point, I’ll work on character animations as and when they’re needed. This will be the biggest challenge for me; I’m not good at animation.
So when it comes to the perfectionist in me, I’d want to make sure all animations are smooth and fit well with the game!
I now have a Subscribestar account.
Patrons (subscribers) will start benefiting from additional perks, including tier-specific Discord roles/titles, and unique content, game dev insights, exclusive content, such as demos, and more.
If you would like to support me there, either as a patron or donator, it would be greatly appreciated. All moneys will go towards several goals and will give an extra incentive to continue with the project.
I will try and update this more regularly, with more regular content and some patron-only content soon!
What About Relationship Sim?
The project I was working on before Confluction is Relationship Sim.
However, I decided to continue on THIS project first, and then resume with "RSim" when the new SGB is officially released to take advantage of some of its new features! (At the time of this post, no, I can’t say what those new features are outside of what SmileBoom has already announced publicly!)
This is a small update video on what I’ve been doing and what’s being planned regarding SMILE GAME BUILDER for anyone who is interested.
This is a short update video. The theme of update videos might be a more regular feature, not just for SGB, but RPG Maker MV as well.
The House Pack Vol. 1 for SMILE GAME BUILDER has been withdrawn. I’m in the process of revising this entire pack and its contents, and separating it into different categories:
- House Wall Terrains Pack (including Lintels)
- Furniture Pack (chairs, tables and bookcases, including modular decorations)
- Pictures Pack (various pictures and frames)
Individual packs and the bundle pack will be available on Itch.io and the online store, as well as other places.
These will be bundled into the newly revised House Pack Vol. 1 and, as a thank you, anyone who already purchased the asset pack will receive the bundle for free.
Note: I’m still not sure that I trust Itch enough to sell through them, but we shall see what happens.
As it stands right now, the current totals in my SMILE GAME BUILDER Hi-Tex assets range stands at:
- 137 Ground Terrains, including variations.
- 284 House Wall Terrains (Stucco, Red Brick, Orange Brick and Stone).
- 3 Lintel Models, based on the House Wall Terrains.
- 42 Chair Normal and Cushioned Models (Mahogany, Oak and Pine).
- 3 Square Table Models (Mahogany, Oak and Pine).
During August, I will continue working on them, tweaking and improving them, before final release some time in September. And I’ll be adding more before release.
As I mentioned before, those who already purchased the House Pack Vol. 1 will receive the new house wall terrains and models for free as a thank you!
The SMILE GAME BUILDER Hi-Tex House Pack – Furniture: Chairs is in development. Textures from left to right are: Mahogany, Oak and Pine.
For each type, there will be 5 variations: Normal, Overturned (Backwards), Overturned (Forwards), and Ruined. And 5 cushioned versions as well.
I have no release date set yet. They will go on my online store. (If the problems at Itch can be resolved, there too.)
This coming week, I’m starting work on RPG Maker Times’s online store. It will contain:
- SMILE GAME BUILDER assets and asset packs (including the House Pack) and additional materials I create.
- RPG Maker MV plugin commercial licenses.
- Our new and upcoming range of merchandise.
- The services we provide, including proof-reading.
Hopefully this should be painless, although in my experience it’s not that simple. It might take awhile to fully implement!
These are some models I’ve been working on for Smile Game Builder as part of the new Hi-Tex Furniture Pack. There will be matching chairs and cabinets too. This will then be released as a full pack some time in the near future.
These will NOT be available on Itch.io (especially after what they did). Instead, I’m working on an online store.
This week’s Smile Game Builder tutorial is on schedule for tomorrow (in its usual Sunday/Monday slot). However, my planned topic has changed.
I’m also making a few changes to the way I deliver videos. Dailymotion is no longer viable option for videos; output is limited to 360p, which renders tutorial videos in particular useless. (If it was in my budget to "upgrade" I might consider that for resolutions up to 1080p max, but most likely not even then. I may just inactivate my account there now.)
The more viable alternative is DTube. This is something I’m seriously looking into, although I’m still holding back on committing to it. This is for no other reason than I’m studying it very closely and considering what kind of content would be most suitable, whether the Smile Game Builder and RPG Maker tutorials/videos would be suitable there, and whether post-livestreaming videos would also be an option.
I’d like to continue providing regular quality videos (tutorials and showcases) for both SGB and RMMV on platforms that don’t limit creativity or false-flag videos for content. And at the same time give higher-resolutions suitable for most devices.
Continuing with some Smile Game Builder furniture models, I decided to try a few more variations. The results turned out quite well. It’s good practice anyway.
As with previous table/chair models, I don’t know if or when these models will be released publicly yet, although I created them for Smile Game Builder.