One of the side-projects I’ve been working on is a "useable phone", where you can call a phone interface and select its apps to toggle certain settings ON or OFF (such as Party Train) and call certain functions (such as the Save Menu) from within SMILE GAME BUILDER. Development History […]
Yes, that’s right! I have officially joined the SMILE GAME BUILDER Summer 2020 Game Jam, hosted by AmalgamAsh. This is the first game jam I’ve entered. I wasn’t going to enter at all, but I figured why not? I’m constantly asked why, if I’ve been with SGB since the beginning, […]
The SMILE GAME BUILDER Game Jam Summer 2020 is now on! Submissions open from July 19th 2020 at 6:00 AM to July 31st 2020 at 6:00 AM.
Those who follow me on social media already know about the various projects I’m working on, including my games. Various Game Engines I’ve tried my hand at various genres and storylines, inculding a quasi-biographical game entitled Confluction, but none of them really progressed beyond initial concept. There are numerous reasons […]
The Modular Henge Pack Vol. 1 is coming soon as part of my growing Hi-Tex Assets range. Because it’s all modular, each component is designed to fit together to flesh out your henge. Perfect for that "ancient site" vibe! Release Date I’m aiming for a release on the Gnome Treasure […]
The game I’m working on for SMILE GAME BUILDER – for those who don’t already know – is entitled Starborn: The Fallen. Its current game dev home (for now) is on Gamejolt. You can follow the project there if you want to keep up-to-date with its progress and development. Showcase […]
I’ve been experimenting with a new Stats Log for SMILE GAME BUILDER. Here’s a screenshot. I’ll add more stats as time goes by. I’m using it in my game Starborn: The Fallen and my game development schedule (notably for Starborn) is to have a proper Quest Log in the same […]