Here’s a nice little "fog of war" effect for exploring the rooms (in Conflux, the game I’m working on in SMILE GAME BUILDER).
Don’t think there haven’t been updates to SMILE GAME BUILDER? SmileBoom has been busy but fairly silent on news about updates. However, they released a tantalizing sneak peak on their Facebook page. TRUST ME! Although there is no official release date yet, it’s going to be something worth waiting for, […]
Tutoria Basic MaTutoria is a vast land mass sitting in the centre of the Primeval Ocean (a bit like Pangea before it shifted into the continents we know today). It’s divided into two supercontenents: Aetios, the frigid ice-bound tundra in the north, and Kryuth, comprising more temperate climates in the south and the sweltering desert regions farther south and east.
I’ve mentioned numerous times about having a backup for my Smile Game Builder tutorials and any other videos I create just in case something happens to my YouTube channel because, well, you never know with the current partisan and increasingly censorial climate there. So, it’s time to make it official. […]
This was announced on the SmileBoom Updates page. SMILE GAME BUILDER ver1.11.4 Exporter for Unity 1.1.2
The bookshelf and its modular books Smile Game Builder models have been resized to match the size of the default bookshelf. The narrower models didn’t look or feel right. This will be a part of the Hi-Tex Furniture Pack, which is scheduled for release later this year. It has been […]
The commonest question right now is "When is the next update?". An update IS on its way! For now, however, the next imminent update will fix some minor issues but it won’t comprise any new features yet. These will come as soon as SmileBoom is ready, but for now they are making absolutely sure that all of their updates for the "big one" are working as they should and that when it IS implemented it will function and be bug free.
INTRODUCTION This is another What’s Been Going On?! update, and it’s an important one because it addresses several major issues, things that can no longer be ignored or deferred. I wanted to get something out before the New Year but decided to write this at the crest of 2019 instead. […]
As part of a restructure of the Hi-Tex Assets Packs for Smile Game Builder, I decided to reorganize the contents of the assets packs. I also changed the numbering system; this is to improve integration when new volume packs are added. Ground Terrain Pack Vol. 1 The Ground Terrain Pack […]
For me, it’s hard to believe that SMILE GAME BUILDER is already 2 years old and that I’ve been involved with it since slightly before its release. It’s been an exciting ride and an equally exciting learning curve. The first video I did after release was intended as a kind […]